• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

A1- Lost Knowledge of Arcanix(Wik Judging)

Hp: 4/31 Ac: 20 Ff:13 T:18

ooc; did the sickening blast hit Wulfcyne? Or were you aiming it at someone else? Your description names three people and so i'm confused, please clarify. I've written the below as if it DID hit my pc, let me know if that's wrong.

BIC:
Wulfcyne keeps his distance from the fight, knowing his wounds are still deep enough to imped the soldier being fully effective.

With a muttered curse and a grunt, the warrior clenches all of his muscles so they quiver with rage as the sickening blast washes over him, 1d20+5=20, and he stands strong.

Eyes snapping open, the warrior uses his pointblank accuracy to chuck his throwing axe end over end at one of the Warlocks,
MW throwing axe w/point blank shot, w/Action Point (1d20+8=10, 1d6=5), calling out, 'Blast me again an' I'll rip yer frickin' ears off!
 

log in or register to remove this ad

(yes wulfcyne got hit thats why he is on the ground, so I would like to make sure you knew you were on the ground when you wrote your response because if you did that sets something off and if you were still on the ground you would subtract 4 from your attack roll)
 


OOC: well correct me if im wrong, but before Koh'tara healed you, you had less than 9 hit points and when you go below 0 you drop prone.... You canstand as a move action but you ill provoke an attack of oppurtunity
 



As Makharat rips his longsword from its scabbard, he roars ferociously, his eyes flashing. The orange skin on his face begins to bubble and burn in a strange pattern of darkened stripes, and his teeth elongate.

Stepping towards Natr, his swords flash forward in unison, but the terrible rage and the pain of the transformation seem to have disoriented him.

Attacks: 1d20+4=6, 1d20+4=7
 


here go the thugs. The Warlocks now split their firepower, one of them on Valhandra, the other aims for the downed Wulfcyne(+4 to your AC from being prone from a ranged attack).
The one aiming for Valhandra is not using the sickening blast
Warlocks Sickening Blast for Wulfcyne, and Eldritch Blast for Valhandra (1d20+6=19, 2d6+1=3, 1d20+6=24, 2d6+1=5)
The one aiming for Wulfcyne flies over him while the one aimed at Valhandra strike at the soul of the Bladebearer.
The bigger thugs go next, one of them going for Nuria, the other Makharat

Bigthugs, Makharat, Nuria (1d20+4=10, 2d6+8=16, 1d20+4=11, 2d6+8=16)

both of which swing widely
 
Last edited:


Into the Woods

Remove ads

Top