Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A5E First Impressions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Retreater" data-source="post: 9609943" data-attributes="member: 42040"><p>I normally write Post-Mortems at the end of a campaign, but I thought in this case it might be valuable to write about how the campaign and experience with the system began. </p><p></p><p>We had a Session 0 on Sunday, 3/2, and our first session on Sunday, 3/9, so our experience hasn't been very deep at this time.</p><p></p><p><strong>Introducing the Players</strong></p><p></p><p>The players are... </p><ul> <li data-xf-list-type="ul">My wife. She came into the hobby with 5E. She prefers action, enjoys D&D 4E and Pathfinder 2, and thinks regular 5E is "boring, bags of hit points." She doesn't like "weak" characters found in OSR systems. (Player A)</li> <li data-xf-list-type="ul">My neighbor. He came into the hobby with 1E but had many years off and returned with 5E. He is a casual-type player, there for fun. He gets frustrated with complex rules. (Player B)</li> <li data-xf-list-type="ul">My neighbor's coworker. She came into the hobby with 2E and ran family games of D&D through 4E. She broke away from D&D around that point and started playing Call of Cthulhu and other games. She is very story-oriented. (Player C)</li> <li data-xf-list-type="ul">The coworker's daughter. She played in the coworker's family games, some 5E, but really likes Call of Cthulhu. She just started college and is studying anthropology. She seems more story-oriented than action-oriented. (Player D)</li> </ul><p><strong>Choosing the System</strong></p><p></p><p>We have flipped from several systems in recent years. Our most successful, long-term games were in 5E, though we had a 9 month campaign in 4E (that I didn't enjoy, partially because of the group's dislike of detailed combat). </p><p></p><p>I wanted the next system we picked to be something familiar with most of the players while providing me with good tools for encounter building and treasure rewards.</p><p></p><p>Pathfinder 2 was discussed (and yes, I've run several campaigns of PF2). I thought it would be too complex for Player B, and I anticipated that Player C would despise the tight rules for roleplaying. 5E was mentioned as a compromise for everyone, but I wanted a version of 5E that offered more GM help than 2014 did. Of the 5E variants (Tales of the Valiant, 2024, and A5E), I figured we should give A5E a try because A) I already owned the books; B) the online tools could be used by the players without a paid subscription; C) it was compatible with other resources I wanted to use; D) had those GM tools that I wanted out of 2014 D&D. </p><p></p><p><strong>What the Players Picked</strong></p><p></p><p>We're playing in Eberron, which is my first exposure to this campaign setting. I'm really digging it so far.</p><p></p><p>Player A: Goblin Rogue</p><p>Player B: Dragonborn Herald (Paladin)</p><p>Player C: Changeling Savant (from Zeitgeist)</p><p>Player D: Human Wizard</p><p></p><p>Player A enjoyed the familiarity of 5E, but found that her character (even at level 1) has more options than she had in the 2014 version - and loved adding the expertise die when she was flanking. Players C & D were pleased about the extra steps of character creation and options that tied into their backstories. Player B is having fun and not too confused.</p><p></p><p><strong> How I'm Using It</strong></p><p></p><p>In the encounter math, Tier 0 characters (levels 1 and 2) can't handle much: I think it recommends a fight against two CR 1/4 goblins as all they can handle in a day. That's one swing from the herald and a poke from the rogue, and that's the end of the encounter. So I am porting in the Minion rules from MCDM's Flee Mortals to have swarms of stirges and murders of zombies. Everyone gets the opportunity to contribute to the fights without the danger of getting dropped in one hit. (I did use a Cult Fanatic from Monstrous Menagerie as a villain that I planned to have escape to start the adventure off with a bang.) </p><p></p><p>We haven't interacted with Fatigue, Strife, or Supply yet. That will likely happen in overland travel or in dungeons - there are plenty of havens and taverns in Sharn.</p><p></p><p><strong>What's Causing Confusion/Slow Down</strong></p><p></p><ul> <li data-xf-list-type="ul">Skills not being connected to attributes. They'll have to unlearn 5E with this, and some of them are already "fishing" for always using their best attributes. (Her: "Can I use Intelligence with my Athletics roll to understand the way engineers would create the landing below me so I can land more safely?" Me: "The bridge is collapsing right now. Do you think you have time to theorize about Engineering?") </li> <li data-xf-list-type="ul">What applies for Destiny. (Her: "My coming of age destiny gives me Inspiration when I have a new experience. I've never been to a museum before. Can I get Inspiration?" Me: "Is your character really interested in learning about art or history where this would be a big moment in her life?") </li> <li data-xf-list-type="ul">What counts for expertise. (Holding up fingers. "I have expertise in this skill, he's assisting, I'm flanking. That's like an extra d8, right? Or is it a d6?) </li> <li data-xf-list-type="ul">Critical success/fumbles with skill checks. (Me: "Cool, you got a Natural 20 on Stealth. Let's look through the book to the section on Critical Skill checks. Alright, there it is. Roll a d6. Okay, you got 'no armor penalties for Stealth for the next 10 minutes. Oh, you don't have an armor penalty anyway because you're a Rogue? Ok, I'll just say that you get to move twice as quickly with this Stealth roll.) </li> <li data-xf-list-type="ul">Confusion over Origins/Heritage/Culture/Background/Destiny. [Player B was about to ignore this and make his character in the 2014 style until I pointed out the cool, new abilities. He needed to take the book home over the week between Sessions 0 and 1 to figure it out.] It's not a game you can start quickly.</li> </ul><p><strong>Their Appraisal</strong></p><p>Player A: "I feel like a badass. There's so much more I can do. I was flipping over enemies and stabbing them. I killed 3 zombies in one round!"</p><p>Player B: "This book looks awesome. I'm going to look at buying a copy."</p><p>Player C: "That was the perfect amount of rules. We had time for story, fights, and everything."</p><p>Player D: "This fixes D&D. Everything I wanted to houserule has already been done here. I love it."</p><p></p><p>So, in short, good job EN Publishing and those who worked on A5E. We had a great session with a group of players who rarely agree on anything. I'm excited to keep running it. </p><p></p><p>Anybody got questions?</p></blockquote><p></p>
[QUOTE="Retreater, post: 9609943, member: 42040"] I normally write Post-Mortems at the end of a campaign, but I thought in this case it might be valuable to write about how the campaign and experience with the system began. We had a Session 0 on Sunday, 3/2, and our first session on Sunday, 3/9, so our experience hasn't been very deep at this time. [B]Introducing the Players[/B] The players are... [LIST] [*]My wife. She came into the hobby with 5E. She prefers action, enjoys D&D 4E and Pathfinder 2, and thinks regular 5E is "boring, bags of hit points." She doesn't like "weak" characters found in OSR systems. (Player A) [*]My neighbor. He came into the hobby with 1E but had many years off and returned with 5E. He is a casual-type player, there for fun. He gets frustrated with complex rules. (Player B) [*]My neighbor's coworker. She came into the hobby with 2E and ran family games of D&D through 4E. She broke away from D&D around that point and started playing Call of Cthulhu and other games. She is very story-oriented. (Player C) [*]The coworker's daughter. She played in the coworker's family games, some 5E, but really likes Call of Cthulhu. She just started college and is studying anthropology. She seems more story-oriented than action-oriented. (Player D) [/LIST] [B]Choosing the System[/B] We have flipped from several systems in recent years. Our most successful, long-term games were in 5E, though we had a 9 month campaign in 4E (that I didn't enjoy, partially because of the group's dislike of detailed combat). I wanted the next system we picked to be something familiar with most of the players while providing me with good tools for encounter building and treasure rewards. Pathfinder 2 was discussed (and yes, I've run several campaigns of PF2). I thought it would be too complex for Player B, and I anticipated that Player C would despise the tight rules for roleplaying. 5E was mentioned as a compromise for everyone, but I wanted a version of 5E that offered more GM help than 2014 did. Of the 5E variants (Tales of the Valiant, 2024, and A5E), I figured we should give A5E a try because A) I already owned the books; B) the online tools could be used by the players without a paid subscription; C) it was compatible with other resources I wanted to use; D) had those GM tools that I wanted out of 2014 D&D. [B]What the Players Picked[/B] We're playing in Eberron, which is my first exposure to this campaign setting. I'm really digging it so far. Player A: Goblin Rogue Player B: Dragonborn Herald (Paladin) Player C: Changeling Savant (from Zeitgeist) Player D: Human Wizard Player A enjoyed the familiarity of 5E, but found that her character (even at level 1) has more options than she had in the 2014 version - and loved adding the expertise die when she was flanking. Players C & D were pleased about the extra steps of character creation and options that tied into their backstories. Player B is having fun and not too confused. [B] How I'm Using It[/B] In the encounter math, Tier 0 characters (levels 1 and 2) can't handle much: I think it recommends a fight against two CR 1/4 goblins as all they can handle in a day. That's one swing from the herald and a poke from the rogue, and that's the end of the encounter. So I am porting in the Minion rules from MCDM's Flee Mortals to have swarms of stirges and murders of zombies. Everyone gets the opportunity to contribute to the fights without the danger of getting dropped in one hit. (I did use a Cult Fanatic from Monstrous Menagerie as a villain that I planned to have escape to start the adventure off with a bang.) We haven't interacted with Fatigue, Strife, or Supply yet. That will likely happen in overland travel or in dungeons - there are plenty of havens and taverns in Sharn. [B]What's Causing Confusion/Slow Down[/B] [LIST] [*]Skills not being connected to attributes. They'll have to unlearn 5E with this, and some of them are already "fishing" for always using their best attributes. (Her: "Can I use Intelligence with my Athletics roll to understand the way engineers would create the landing below me so I can land more safely?" Me: "The bridge is collapsing right now. Do you think you have time to theorize about Engineering?") [*]What applies for Destiny. (Her: "My coming of age destiny gives me Inspiration when I have a new experience. I've never been to a museum before. Can I get Inspiration?" Me: "Is your character really interested in learning about art or history where this would be a big moment in her life?") [*]What counts for expertise. (Holding up fingers. "I have expertise in this skill, he's assisting, I'm flanking. That's like an extra d8, right? Or is it a d6?) [*]Critical success/fumbles with skill checks. (Me: "Cool, you got a Natural 20 on Stealth. Let's look through the book to the section on Critical Skill checks. Alright, there it is. Roll a d6. Okay, you got 'no armor penalties for Stealth for the next 10 minutes. Oh, you don't have an armor penalty anyway because you're a Rogue? Ok, I'll just say that you get to move twice as quickly with this Stealth roll.) [*]Confusion over Origins/Heritage/Culture/Background/Destiny. [Player B was about to ignore this and make his character in the 2014 style until I pointed out the cool, new abilities. He needed to take the book home over the week between Sessions 0 and 1 to figure it out.] It's not a game you can start quickly. [/LIST] [B]Their Appraisal[/B] Player A: "I feel like a badass. There's so much more I can do. I was flipping over enemies and stabbing them. I killed 3 zombies in one round!" Player B: "This book looks awesome. I'm going to look at buying a copy." Player C: "That was the perfect amount of rules. We had time for story, fights, and everything." Player D: "This fixes D&D. Everything I wanted to houserule has already been done here. I love it." So, in short, good job EN Publishing and those who worked on A5E. We had a great session with a group of players who rarely agree on anything. I'm excited to keep running it. Anybody got questions? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A5E First Impressions
Top