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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A5E Rogue features and maneuvers interaction
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<blockquote data-quote="Ondath" data-source="post: 9079753" data-attributes="member: 7031770"><p>Assuming you have expertise on Sleight of Hand, automatically taking 10 on the attack roll seems like the correct reading of the rules. A5E doesn't use the same phrasing as O5E on most rules, so we usually don't need to go full Crawford when parsing rules interactions and can just assume the words mean what they do in everyday interaction. So Sleight of Hand check = Dexterity (Sleight of Hand) ability checks clearly.</p><p></p><p>In terms of whether this rule interaction is balanced, I don't know. I think we'd need to see it in play. Ultimately it just means you're guaranteed a roll a 10 on most attack rolls, and since the Rogue is usually expected to hit, maybe that doesn't change the overall balance that much. Or maybe the fact that it only costs 2 exertion does make it too handy to apply (after all, at level 11 that means you can spam the maneuver 12 times over an adventuring day). I think this kind of thing we just can't deduce from white room discussions, and need to actually playtest.</p></blockquote><p></p>
[QUOTE="Ondath, post: 9079753, member: 7031770"] Assuming you have expertise on Sleight of Hand, automatically taking 10 on the attack roll seems like the correct reading of the rules. A5E doesn't use the same phrasing as O5E on most rules, so we usually don't need to go full Crawford when parsing rules interactions and can just assume the words mean what they do in everyday interaction. So Sleight of Hand check = Dexterity (Sleight of Hand) ability checks clearly. In terms of whether this rule interaction is balanced, I don't know. I think we'd need to see it in play. Ultimately it just means you're guaranteed a roll a 10 on most attack rolls, and since the Rogue is usually expected to hit, maybe that doesn't change the overall balance that much. Or maybe the fact that it only costs 2 exertion does make it too handy to apply (after all, at level 11 that means you can spam the maneuver 12 times over an adventuring day). I think this kind of thing we just can't deduce from white room discussions, and need to actually playtest. [/QUOTE]
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A5E Rogue features and maneuvers interaction
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