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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A5e versions of O5e archetypes in a post-OGL world
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<blockquote data-quote="xiphumor" data-source="post: 8901801" data-attributes="member: 7033055"><p>So the AG clearly includes several archetypes that are intended to replace the archetypes from O5e. To give just a few examples:</p><p></p><p>Wizards</p><p>All 8 subclasses -> Arcanist archetype</p><p></p><p>Druid</p><p>Circle of Land -> Guardian</p><p>Circle of the Moon -> Skinchanger</p><p></p><p>Warlock</p><p>Archfey -> Spellbound</p><p>Fiend -> Diabolist</p><p>Great Old One -> Alienist</p><p></p><p>At the same time, the sense is that because A5e is reverse compatible with O5e, continuing to reinvent archetypes in this way is not an ideal use of time and resources. At the very least, this seems to be the stance of the GPG, and I approve. I prefer expanding the range of resources rather than trying to just replace O5e.</p><p></p><p>However, now that the OGL debacle has broken, that calculus might have shifted, and some players might prefer to see reinventions of O5e subclasses from a 3PP rather than getting those options from WotC products. I wanted to start a discussion as to how Level Up might handle this sea change in this respect.</p><p></p><p>I for one would probably say “hold the course” as far as the policy of the GPG and new official materials, but there may be some room for 3PPs to reimagine how these old subclasses work: ESPECIALLY the ones that weren’t executed particularly well.</p><p></p><p>E.g. </p><p>The Four Elements Monk</p><p>The Nature Cleric</p><p>The Alchemist Artificer</p><p>The Undying Warlock</p></blockquote><p></p>
[QUOTE="xiphumor, post: 8901801, member: 7033055"] So the AG clearly includes several archetypes that are intended to replace the archetypes from O5e. To give just a few examples: Wizards All 8 subclasses -> Arcanist archetype Druid Circle of Land -> Guardian Circle of the Moon -> Skinchanger Warlock Archfey -> Spellbound Fiend -> Diabolist Great Old One -> Alienist At the same time, the sense is that because A5e is reverse compatible with O5e, continuing to reinvent archetypes in this way is not an ideal use of time and resources. At the very least, this seems to be the stance of the GPG, and I approve. I prefer expanding the range of resources rather than trying to just replace O5e. However, now that the OGL debacle has broken, that calculus might have shifted, and some players might prefer to see reinventions of O5e subclasses from a 3PP rather than getting those options from WotC products. I wanted to start a discussion as to how Level Up might handle this sea change in this respect. I for one would probably say “hold the course” as far as the policy of the GPG and new official materials, but there may be some room for 3PPs to reimagine how these old subclasses work: ESPECIALLY the ones that weren’t executed particularly well. E.g. The Four Elements Monk The Nature Cleric The Alchemist Artificer The Undying Warlock [/QUOTE]
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A5e versions of O5e archetypes in a post-OGL world
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