People are very hard to throw. Their shape probably has at least as much to do with that as their weight. Basically, I would probably allow it, but not very far.Question: would you prevent a really strong dude from simply throwing allies they can easily lift from place to place?
Laterally with an arc no taller than ten feet so you can't screw them with fall damage.
Don’t even need to go back to older editions for that, that’s pretty much exactly the 5e variant encumbrance rule.Personally, I tend to fall back on older edition rules mixed with current edition...
Less than 5 x Strength score = Unencumbered, no effect on movement. This would be less than 40 lbs. for the STR 8 character
5 x Strength score = encumbered, movement is reduced by 10 ft. (as per normal rules). This would 40 - 79 lbs. for the STR 8 character
10 x Strength score = heavily encumbered, movement is reduced by 20 ft. and disadvantage on ability checks, attacks and saving throws. This would be 80 - 119 lbs. for the STR 8 character. Personally, at this level I'd only let the character glide and not ascend
15 x Strength score = max load, movement is 5 ft., and disadvantage on ability checks, attacks and saving throws. This would be 120 - 320 lbs. for the STR 8 character; Personally, I'd rule this as slowed descent only (30 ft./round minimum).
30 x Strength score = max lift. For STR 8, this is 320 lbs.
Give it a chance, it's still dusting itself off after a long nap.The lack of coconut jokes in this thread disappoints me.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.