Eye Tyrant said:I agree that you shouldn't be able to ban Divination as a Specialist (there are two in my game). My biggest excuse is Read Magic...
Read Magic shouldn't be a problem, just make the spellcraft roll instead. All that Read Magic does for most characters is make it so they automatically succeed.
The problem is in Detect Magic. That used to be in the Universal school and I believe they moved it to Divination.
Although it makes sense to have it a divination, it would seem strange to have a character that can manipulate magic but is unable to detect it.
I suspect even this could be worked around by summoning the correct creature.