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D&D (2024) Aasimar Celestial Revelation - Necrotic Shroud - one time only or every turn?

To make it stronger it should have instead say:

Necrotic Shroud: Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the transformation ends. At the end of each of its turns, the target repeats the save, ending the condition on itself on a success.
 

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Creatures forced to save are targets.
Your grammar still makes no sense, since the paragraph was not talking about a target. You should say something like "affected targets can repeat the save at the end of their turn to end the effect".

The problem with that sort of wording, of course, is if the save DC is high enough, the effect is permanent, even if the aasimar is dead.
 

Your grammar still makes no sense, since the paragraph was not talking about a target. You should say something like "affected targets can repeat the save at the end of their turn to end the effect".

The problem with that sort of wording, of course, is if the save DC is high enough, the effect is permanent, even if the aasimar is dead.
It wouldn't be permanent but until the transformation ends, which Celestial Revelation mention it lasts for 1 minute.

Grammar could always be polished if you want i'm sure people get the intentions here but spells uses similar wording for example Hold Person says:

At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.
 

It wouldn't be permanent but until the transformation ends, which Celestial Revelation mention it lasts for 1 minute
Nope, doesn’t say the fear effect is in any way limited to the 1 minute duration. You have just changed it from an instantaneous ability that lasts a round to an instantaneous ability that lasts indefinitely (forever if the target needs more than 20 to save).
 

Nope, doesn’t say the fear effect is in any way limited to the 1 minute duration. You have just changed it from an instantaneous ability that lasts a round to an instantaneous ability that lasts indefinitely (forever if the target needs more than 20 to save).
I know as written Celestial Revelation: Necrotic Shroud currently says:

Celestial Revelation. The transformation lasts for 1 minute or until you end it (no action required)
Necrotic Shroud: ...(the creature) have the Frightened condition until the end of your next turn.

but i said to make it stronger it should have instead say:
Necrotic Shroud: Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the transformation ends. At the end of each of its turns, the target repeats the save, ending the condition on itself on a success.

Basically my suggestion was that it'd be stronger if the Frighetened condition could potentially last more than a round. Hopefully it's more clear now.
 

Dausuul

Legend
It does nothing to prevent them scattering so your fireball can only hit one of them.
The fact that they're not allowed to move closer to you means you have effectively set up a wall cutting off half the battlefield (one which you and your allies can ignore). By combining that with actual walls or other terrain obstacles, you will often be able to block them into a confined space.
 

The fact that they're not allowed to move closer to you means you have effectively set up a wall cutting off half the battlefield (one which you and your allies can ignore). By combining that with actual walls or other terrain obstacles, you will often be able to block them into a confined space.
I think you are being unduly optimistic. They move behind cover and pull out their ranged weapons.

And it’s not really “half the battlefield” unless the battlefield is only 20 ft wide.
 

ECMO3

Legend
The fact that they're not allowed to move closer to you means you have effectively set up a wall cutting off half the battlefield (one which you and your allies can ignore). By combining that with actual walls or other terrain obstacles, you will often be able to block them into a confined space.

As someone who has used frightened very often in combat I generally agree with this. The limits on mobility are a big deal, and while more enemies with Ranged attacks in 2024 MM may mitigate that some, that book is not out yet and I think it is unlikely ranged attacks are going to be generally as effective for monsters as melee attacks even when it comes out.

It is not true to state it only stops people if the battle field is 20 foot wide. An enemy can't get closer to you at all and remains frightened until the end of your next turn. Even if the battlefield is 50 or 100 feet wide an enemy has extremely limited movement. This affects them two ways - making them arc around you using extra movement and it means they need a very large area to move around you. It may be counterintuitive, but you actually put a bigger restriction on their movement by getting further away from them.

For example, if you frighten an enemy 10 foot in front of you and then back up 30 feet from them, putting them 40 feet from you; this makes an area 5025 square feet that they can not enter on their turn. It will take 125 movement to go around you and get to the other side of you and if you are standing in the center of a room, that room must be at least 80 foot wide (or 45 foot tall) for them to do it at all. It is essentially an 80 foot wide wall you are putting in the middle of the battlefield.
 

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