Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Abandoned Castle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gpetruc" data-source="post: 854541" data-attributes="member: 2255"><p>You could place some big evil thereso that the players have to run away ... fleeing in a large, unknown ancient building while being pursued by some evil (and possibly really scary) critter could be cool, expecially if you leave multiple wayouts and possiblities for clever tactics (for example to gain more time, or to distract pursuers and lure them on a false track). </p><p></p><p>For example in the castle there could be some demons/devils/other outsiders that can be killed only under some circumstances (but they aren't too dangerous for the rest, just scary): maybe during the night they have regeneration 10 while during the day no; or the characters need to perform some ritual before like opening a seal in some hidden part of the castle to allow the hallowing to expand also in the part where the demons are.</p><p></p><p>The PCs will find out, will have to run away, find the way to be able to kill the evil and then get in again (maybe in secret because until the seal isn't broken the demons are still invulnerable; some PCs could create a divesion and the others go in another way, or similar things)</p><p></p><p>Maybe the Pale Master is the one that knows when the demons are vulnerable.</p><p></p><p>Considering that you have at least 6 players you could have scenes where they are split in different groups, then regather and so on, giving wider strategic options</p></blockquote><p></p>
[QUOTE="gpetruc, post: 854541, member: 2255"] You could place some big evil thereso that the players have to run away ... fleeing in a large, unknown ancient building while being pursued by some evil (and possibly really scary) critter could be cool, expecially if you leave multiple wayouts and possiblities for clever tactics (for example to gain more time, or to distract pursuers and lure them on a false track). For example in the castle there could be some demons/devils/other outsiders that can be killed only under some circumstances (but they aren't too dangerous for the rest, just scary): maybe during the night they have regeneration 10 while during the day no; or the characters need to perform some ritual before like opening a seal in some hidden part of the castle to allow the hallowing to expand also in the part where the demons are. The PCs will find out, will have to run away, find the way to be able to kill the evil and then get in again (maybe in secret because until the seal isn't broken the demons are still invulnerable; some PCs could create a divesion and the others go in another way, or similar things) Maybe the Pale Master is the one that knows when the demons are vulnerable. Considering that you have at least 6 players you could have scenes where they are split in different groups, then regather and so on, giving wider strategic options [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Abandoned Castle
Top