Kris
Adventurer
Well... I'm still working on some areas of this dungeon... though I have got a whole lot more already finished that I haven't posted yet (as the players have not seen them).What next on the agenda?
I've also tried to concentrate on the areas that surround the PC's route through the halls... so for example, if on session ended with them deciding to head east... then I've concentrated on the detail maps for that direction more than areas to the west (consulting a rough diagram that I've sketched showing the approximate layout of the complex).
I hope that makes sense

So, for example, around the great hall (posted above) I have maps completed for (what used to be) the guild hall, a private chapel, kitchens, etc.
But if the players suddenly decide they want to go and try and find the great forges and workshops - then I guess that is what I'll be drawing next.... or if they want to trudge down into the deepest darkest mine - it'll be that (and all the passages/rooms along the way).
Not whole dungeon maps... but I do plan to have lots of different room/passage types to expand on what I have already drawn (all of which will be kinda modular... so they can be used in conjunction with the other rooms and passages I have created). Kinda like the prison block module on my website:Would you take requests?
http://www.enworld.org/CrookedStaffProductions/35_cells.jpg
So if anyone has requests for things like that... then I'll try and include them (as long as they are not too wacky

