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Abe Sapien = Atlantean
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<blockquote data-quote="HazardCatcher" data-source="post: 4398055" data-attributes="member: 62188"><p>Atlantean</p><p></p><p>Psionically gifted seers and artificers </p><p>from a lost civilization beneath the waves.</p><p></p><p>Racial Traits</p><p> Average Height: 5'8''-6'00''</p><p> Average Weight: 130-190 lb.</p><p></p><p>Ability Scores: +2 Intelligence, +2 Wisdom</p><p>Size: Medium</p><p>Speed: 5 squares, swim 5</p><p>Vision: Normal</p><p></p><p>Languages: Common, Deep Speech</p><p></p><p>Skill Bonuses: +2 Perception, +2 Insight</p><p></p><p>Deep Mind: You gain a +1 racial bonus to </p><p>your Will defense.</p><p></p><p>Aquatic: You can breathe normally in water </p><p>and ignore rough water while swimming. You </p><p>don't need to make Athletics checks to swim.</p><p></p><p>Slippery Fish: You can use slippery fish</p><p>as an encounter power.</p><p></p><p>Psychometry: You can use psychometry as </p><p>an encounter power.</p><p></p><p>Slippery Fish Atlantean Racial Power</p><p>Your overdeveloped frontal lobe sparks with</p><p>knowledge of oncoming danger.</p><p>Encounter</p><p>Minor Action Personal</p><p>Effect: Gain +5 to your AC and Reflex defenses </p><p>until the start of your next turn.</p><p></p><p>Psychometry Atlantean Racial Power</p><p>You gain a vision into how the world works.</p><p>Encounter</p><p>Immediate Interrupt Personal</p><p>Trigger: You make a perception or insight</p><p>check.</p><p>Effect: Roll again and take the higher </p><p>of the two rolls.</p><p></p><p>Green hairless skin, large black eyes,</p><p>webbed hands and feet, and a general</p><p>moistness make these gilled amphibians</p><p>one of the stranger looking of the </p><p>civilized races.</p><p></p><p>Play an Atlantean if you want...</p><p></p><p>* to breathe water and swim like a fish</p><p>* to appear alien and have psionically </p><p> enhanced awareness</p><p>* to belong to the mysterious and</p><p> advanced civilization of atlantis</p><p></p><p></p><p>Racial Feats</p><p></p><p>Heroic Tier Feats</p><p></p><p>Ancestral Memory</p><p>You have visions of how the world</p><p>once was.</p><p>Benefit: You can use Psychometry</p><p>when you make a history check.</p><p></p><p>Deep Diver</p><p>You have visions of a darker world</p><p>Benefit: You can use Psychometry</p><p>when you make a dungeoneering check.</p><p></p><p>Atlantean Guard</p><p>Prerequisite: Atlantean</p><p>Benefit: You gain proficiency and a +2 feat </p><p>bonus to damage rolls with all spear type</p><p>weapons . At 11th level, this bonus increases </p><p>to +3. At 21st level, it increases to +5.</p><p></p><p>Lost Arcana</p><p>You have visions of how the world</p><p>works wonders.</p><p>Benefit: You can use Psychometry</p><p>when you make an arcana check.</p><p></p><p>Paragon Tier Feats</p><p></p><p>Advanced Psychometry</p><p>Your visions clear.</p><p>Benifit: When you use psychometry</p><p>you roll twice more and take the higher</p><p>of the three rolls.</p><p></p><p>Sliding Scales</p><p>You see where your enemies will be </p><p>before they get there.</p><p>Benefit: When you use the Slippery Fish</p><p>power you can move through enemy squares </p><p>until the start of your next turn. You provoke</p><p>opportune attacks and can not end your move</p><p>in another creatures square as normal.</p><p></p><p>Slippery Mind</p><p>Excessive cerebral activity confuses</p><p>your mind's intruders.</p><p>Benefit: When you use the Slippery</p><p>Fish power you also gain a +5 bonus</p><p>to your will defense until the start</p><p>of your next turn.</p></blockquote><p></p>
[QUOTE="HazardCatcher, post: 4398055, member: 62188"] Atlantean Psionically gifted seers and artificers from a lost civilization beneath the waves. Racial Traits Average Height: 5'8''-6'00'' Average Weight: 130-190 lb. Ability Scores: +2 Intelligence, +2 Wisdom Size: Medium Speed: 5 squares, swim 5 Vision: Normal Languages: Common, Deep Speech Skill Bonuses: +2 Perception, +2 Insight Deep Mind: You gain a +1 racial bonus to your Will defense. Aquatic: You can breathe normally in water and ignore rough water while swimming. You don't need to make Athletics checks to swim. Slippery Fish: You can use slippery fish as an encounter power. Psychometry: You can use psychometry as an encounter power. Slippery Fish Atlantean Racial Power Your overdeveloped frontal lobe sparks with knowledge of oncoming danger. Encounter Minor Action Personal Effect: Gain +5 to your AC and Reflex defenses until the start of your next turn. Psychometry Atlantean Racial Power You gain a vision into how the world works. Encounter Immediate Interrupt Personal Trigger: You make a perception or insight check. Effect: Roll again and take the higher of the two rolls. Green hairless skin, large black eyes, webbed hands and feet, and a general moistness make these gilled amphibians one of the stranger looking of the civilized races. Play an Atlantean if you want... * to breathe water and swim like a fish * to appear alien and have psionically enhanced awareness * to belong to the mysterious and advanced civilization of atlantis Racial Feats Heroic Tier Feats Ancestral Memory You have visions of how the world once was. Benefit: You can use Psychometry when you make a history check. Deep Diver You have visions of a darker world Benefit: You can use Psychometry when you make a dungeoneering check. Atlantean Guard Prerequisite: Atlantean Benefit: You gain proficiency and a +2 feat bonus to damage rolls with all spear type weapons . At 11th level, this bonus increases to +3. At 21st level, it increases to +5. Lost Arcana You have visions of how the world works wonders. Benefit: You can use Psychometry when you make an arcana check. Paragon Tier Feats Advanced Psychometry Your visions clear. Benifit: When you use psychometry you roll twice more and take the higher of the three rolls. Sliding Scales You see where your enemies will be before they get there. Benefit: When you use the Slippery Fish power you can move through enemy squares until the start of your next turn. You provoke opportune attacks and can not end your move in another creatures square as normal. Slippery Mind Excessive cerebral activity confuses your mind's intruders. Benefit: When you use the Slippery Fish power you also gain a +5 bonus to your will defense until the start of your next turn. [/QUOTE]
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