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General Tabletop Discussion
Character Builds & Optimization
Aberrant Mind's Psionic Sorcery is officially the most powerful feature.
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<blockquote data-quote="jgsugden" data-source="post: 8123584" data-attributes="member: 2629"><p>This is a feature. The limits of suggestion are intended to be somewhat unclear. This is an edition that embraces the origin of D&D, and the idea exposed in the first paragraph of the of the AD&D DMG - the books are there to give you a core framework, but interpretation of the Rules and personalization of the game are up to the DM. </p><p></p><p>In my campaign: The spell is not the suggestion. The spell empowers the target to be susceptible to the suggestion. Even if the spell is silent, the suggestion must be communicated. </p><p></p><p>The suggestion needs to appear reasonable. That is subjective. Further, the same substantive suggestion could be worded in different ways that would impact how reasonable it seems. "Give your horse away" sounds unreasonable. "You should give your horse to that farmer so that his family can survive" is more reasonable. "The horse you bought was stolen and needs to be returned to the rightful owner, that farmer" might be seen differently. Again, it is all subjective. As a result, I listen to the basic thing the PC is trying to achieve and I set a persuasion DC. I check their passive persuasion and if it is high enough, the request is reasonable, even if the wording they selected at the start was not the best. If the DC is higher than their passive, I tell them the DC and ask them to roll. If they succeed, it is reasonable. If it fails, then I determine what happens based upon how much they fail by. A near miss might mean they try to meet the spirit of the request, but do not do it literally. A big miss might have them ask for clarification or otherwise give the PC a chance to rephrase their request. None f that is in the rules, but it works for me and spawns out of the idea that I have to figure out how to determine what is reasonable.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8123584, member: 2629"] This is a feature. The limits of suggestion are intended to be somewhat unclear. This is an edition that embraces the origin of D&D, and the idea exposed in the first paragraph of the of the AD&D DMG - the books are there to give you a core framework, but interpretation of the Rules and personalization of the game are up to the DM. In my campaign: The spell is not the suggestion. The spell empowers the target to be susceptible to the suggestion. Even if the spell is silent, the suggestion must be communicated. The suggestion needs to appear reasonable. That is subjective. Further, the same substantive suggestion could be worded in different ways that would impact how reasonable it seems. "Give your horse away" sounds unreasonable. "You should give your horse to that farmer so that his family can survive" is more reasonable. "The horse you bought was stolen and needs to be returned to the rightful owner, that farmer" might be seen differently. Again, it is all subjective. As a result, I listen to the basic thing the PC is trying to achieve and I set a persuasion DC. I check their passive persuasion and if it is high enough, the request is reasonable, even if the wording they selected at the start was not the best. If the DC is higher than their passive, I tell them the DC and ask them to roll. If they succeed, it is reasonable. If it fails, then I determine what happens based upon how much they fail by. A near miss might mean they try to meet the spirit of the request, but do not do it literally. A big miss might have them ask for clarification or otherwise give the PC a chance to rephrase their request. None f that is in the rules, but it works for me and spawns out of the idea that I have to figure out how to determine what is reasonable. [/QUOTE]
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Aberrant Mind's Psionic Sorcery is officially the most powerful feature.
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