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Aberrant Mind's Psionic Sorcery is officially the most powerful feature.
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<blockquote data-quote="JiffyPopTart" data-source="post: 8123924" data-attributes="member: 4881"><p>If in my game a party member all of a sudden turned around and started attacking us* we would immediately assume magic was the cause. That isn't metagaming, its common sense.</p><p></p><p>In reaction to a party member acting strangely a character would cast Detect Magic to try to figure out where the magic is coming from. In your scenario the strangely acting party member would detect with mid to high levels of Enchantment (since you are Heightening the Dominate Person) and the wizard would then try to Dispel Magic the enchantment affecting his friend.</p><p></p><p>If the wizard attempting to cast Detect Magic gets Counterspelled he is going to make a mental note of everyone within Counterspell range and let the party know an enemy spellcaster is around. They are also very likely to yell at every non-party member to step back or be considered an enemy.</p><p></p><p>If/When the wizard finally succeeds at a Detect Magic, they can then proceed to identify which one of the people within Counterspell range is the enemy spellcaster by just walking around and looking at everyone until someone magical pops up.</p><p></p><p>If in your game none of the above would work because your psionic sorcerer is so awesome with Subtle Spell use (unlike the other million sorcerers that already have Subtle Spell) then you have fun with your game. How you are picturing it would work is not how it would work at our table.</p><p></p><p>* In 3e in order to join the party you would have to submit to having a Contingency spell cast upon you that "If I attack another party member I will immediately fall unconscious" which tripped up a lot of bad guys plans when their domination plans didn't work as expected. Contingency was always a great spell.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8123924, member: 4881"] If in my game a party member all of a sudden turned around and started attacking us* we would immediately assume magic was the cause. That isn't metagaming, its common sense. In reaction to a party member acting strangely a character would cast Detect Magic to try to figure out where the magic is coming from. In your scenario the strangely acting party member would detect with mid to high levels of Enchantment (since you are Heightening the Dominate Person) and the wizard would then try to Dispel Magic the enchantment affecting his friend. If the wizard attempting to cast Detect Magic gets Counterspelled he is going to make a mental note of everyone within Counterspell range and let the party know an enemy spellcaster is around. They are also very likely to yell at every non-party member to step back or be considered an enemy. If/When the wizard finally succeeds at a Detect Magic, they can then proceed to identify which one of the people within Counterspell range is the enemy spellcaster by just walking around and looking at everyone until someone magical pops up. If in your game none of the above would work because your psionic sorcerer is so awesome with Subtle Spell use (unlike the other million sorcerers that already have Subtle Spell) then you have fun with your game. How you are picturing it would work is not how it would work at our table. * In 3e in order to join the party you would have to submit to having a Contingency spell cast upon you that "If I attack another party member I will immediately fall unconscious" which tripped up a lot of bad guys plans when their domination plans didn't work as expected. Contingency was always a great spell. [/QUOTE]
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Aberrant Mind's Psionic Sorcery is officially the most powerful feature.
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