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Abilities as the Core - uh yeah...
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<blockquote data-quote="UngainlyTitan" data-source="post: 5629388" data-attributes="member: 28487"><p>Ok, I am going to throw in a few comments, first off I think your site is a pain in the ass to navigate. Too much teaser material and too much clicking to find out anything. Remember, I just followed your link pretty much out of idle curiosity and once I am there I really need a reason to continue reading.</p><p> </p><p>I am not getting it at the moment. </p><p> </p><p>As for what you have posted here, I am not particularly enamoured by what is posted so far. Not really a fan of system that involve a lot of writing down bouncing ability numbers.</p><p> </p><p> </p><p>Take the Daze stuff, I prefer if stuff like that impacts on the action economy and the debuf is something simple that is used elsewhere like the 4e version, where you loose actions and grant combat advantage.</p><p> </p><p>Weakness, How is decayed (awful term, makes me think of zombies) different from stunned? I know different abilities are modified but what does that bring to the game?</p><p> </p><p>It seems to me that you could have a lot less conditions. It seems to be that there is little mechanical difference between, 'knocked out' Asleep, Incapacited, cowering other than the reason behind it.</p><p> </p><p>The whole lot could be replaced with incapacited. It you allow multiple conditions then you could have incapacited/stunned, incapacited/afraid and so on.</p><p> </p><p>I have just being reading the Death's Door entry and it is a little confusing.</p><p>If seems to me that if one survives the initial roll vs con and remains disable then as long as one only moves there should be no further rolls vs con triggered. So irresprctive of how many hit poitn are lost then no further detoriation is possible. Is this so?</p><p> </p><p>What about futher direct damage?</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 5629388, member: 28487"] Ok, I am going to throw in a few comments, first off I think your site is a pain in the ass to navigate. Too much teaser material and too much clicking to find out anything. Remember, I just followed your link pretty much out of idle curiosity and once I am there I really need a reason to continue reading. I am not getting it at the moment. As for what you have posted here, I am not particularly enamoured by what is posted so far. Not really a fan of system that involve a lot of writing down bouncing ability numbers. Take the Daze stuff, I prefer if stuff like that impacts on the action economy and the debuf is something simple that is used elsewhere like the 4e version, where you loose actions and grant combat advantage. Weakness, How is decayed (awful term, makes me think of zombies) different from stunned? I know different abilities are modified but what does that bring to the game? It seems to me that you could have a lot less conditions. It seems to be that there is little mechanical difference between, 'knocked out' Asleep, Incapacited, cowering other than the reason behind it. The whole lot could be replaced with incapacited. It you allow multiple conditions then you could have incapacited/stunned, incapacited/afraid and so on. I have just being reading the Death's Door entry and it is a little confusing. If seems to me that if one survives the initial roll vs con and remains disable then as long as one only moves there should be no further rolls vs con triggered. So irresprctive of how many hit poitn are lost then no further detoriation is possible. Is this so? What about futher direct damage? [/QUOTE]
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