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Abilities as the Core - uh yeah...
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<blockquote data-quote="CuRoi" data-source="post: 5633961" data-attributes="member: 98032"><p>I like the idea of HP as armor. Temporary HPs lost up front as you say seems the only way it works. Any other way and you've got wounded PCs dying at the end of the day when they take off their armor. The idea sort of makes the Sunder action useless - not that I have seen that put to much use at any rate in my games. </p><p> </p><p>It seems you would want to track it separately from character HPs though - what if an Armor Wearer got some other Temporary HP (False Life, Vampiric Touch) effect? Does it get too confusing then? Maybe Mending is equiv to an armor Cure Light <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also - I wonder then about Natural Armor... I know, overthinking it a bit, but I always try to explore all possibilities. </p><p> </p><p>As for anything that might cause death (200' fall, giant block of Granite falling on the PC, PC points a Crossbow under their chin and pulls the trigger, etc.) I'm inclined to skip rolling damage and let the Defenses do the work. The defenses would then get attacked circumventing hit points and moving straight to the Disabled / Dying / Dead Condition.</p></blockquote><p></p>
[QUOTE="CuRoi, post: 5633961, member: 98032"] I like the idea of HP as armor. Temporary HPs lost up front as you say seems the only way it works. Any other way and you've got wounded PCs dying at the end of the day when they take off their armor. The idea sort of makes the Sunder action useless - not that I have seen that put to much use at any rate in my games. It seems you would want to track it separately from character HPs though - what if an Armor Wearer got some other Temporary HP (False Life, Vampiric Touch) effect? Does it get too confusing then? Maybe Mending is equiv to an armor Cure Light :) Also - I wonder then about Natural Armor... I know, overthinking it a bit, but I always try to explore all possibilities. As for anything that might cause death (200' fall, giant block of Granite falling on the PC, PC points a Crossbow under their chin and pulls the trigger, etc.) I'm inclined to skip rolling damage and let the Defenses do the work. The defenses would then get attacked circumventing hit points and moving straight to the Disabled / Dying / Dead Condition. [/QUOTE]
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