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<blockquote data-quote="Swarmkeeper" data-source="post: 9060615" data-attributes="member: 6921763"><p>As explained in other posts here, we're looking for players to be <em>actively </em>contributing to the fiction. While "I use [skill]" or "Can I do [X]?" may communicate what the player wants to do, IMO that further adds to the narrative load of the DM. When players are more descriptive, we're achieving a goal of game play at our table which is for <em>everyone</em> at the table to contribute to the shared story we're creating. That's our table. Other tables prefer the DM be the main storyteller and control the narrative. That's a fine, fun way to play, too, but it's not what we're aiming for at our table. Think of it as a spectrum from a DM-less game on one end where the players control the narrative 100% and, at the other end, a game in which is the DM telling their story much like an author with the PCs following a script. The former is an interesting concept while the latter, well, I don't think anyone truly wants that as part of their RPG experience. I think it safe to say that most tables fall somewhere in the middle of that spectrum. Our table just tends to lean a bit more towards the DM-less end of the spectrum in regards to who is responsible for the narration of the story.</p><p></p><p>Further, players don't need the DM's permission to have their character act/speak/think so, rather than asking questions, the players typically make statements (in 1st or 3rd person) describing what their characters are doing in the scene. That way, as has already been explained, the DM needn't make any assumptions about the stated actions - the player has been reasonably specific about what their character is attempting and the DM can adjudicate accordingly. In this playstyle, as advised by the 5e books, it is the DM who calls for rolls. In fact, in this playstyle, as others have noted, it is best to avoid rolls which come with a meaningful consequence for failure so asking to make one (or just going ahead and making one) is not typically an optimal way to achieve the PC's goal(s).</p><p></p><p></p><p></p><p>I mean, it would seem that your objections are all in how you are imagining it. Your other posts reference:</p><p></p><p></p><p></p><p></p><p></p><p>None of which accurately reflects gameplay at our table, as has been explained in other posts.</p><p></p><p>Unless, I suppose, you want to define "single prescribed way", "predefined text boxes", "magic phrase", and "bludgeoning me over the head" as excluding options 1 and 3 in the poll. In which case, there's probably a more charitable way to state your objections to a playstyle that clearly works for a non-zero amount of posters here. I'm happy to answer questions but the... caricaturization... does get tiring.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9060615, member: 6921763"] As explained in other posts here, we're looking for players to be [I]actively [/I]contributing to the fiction. While "I use [skill]" or "Can I do [X]?" may communicate what the player wants to do, IMO that further adds to the narrative load of the DM. When players are more descriptive, we're achieving a goal of game play at our table which is for [I]everyone[/I] at the table to contribute to the shared story we're creating. That's our table. Other tables prefer the DM be the main storyteller and control the narrative. That's a fine, fun way to play, too, but it's not what we're aiming for at our table. Think of it as a spectrum from a DM-less game on one end where the players control the narrative 100% and, at the other end, a game in which is the DM telling their story much like an author with the PCs following a script. The former is an interesting concept while the latter, well, I don't think anyone truly wants that as part of their RPG experience. I think it safe to say that most tables fall somewhere in the middle of that spectrum. Our table just tends to lean a bit more towards the DM-less end of the spectrum in regards to who is responsible for the narration of the story. Further, players don't need the DM's permission to have their character act/speak/think so, rather than asking questions, the players typically make statements (in 1st or 3rd person) describing what their characters are doing in the scene. That way, as has already been explained, the DM needn't make any assumptions about the stated actions - the player has been reasonably specific about what their character is attempting and the DM can adjudicate accordingly. In this playstyle, as advised by the 5e books, it is the DM who calls for rolls. In fact, in this playstyle, as others have noted, it is best to avoid rolls which come with a meaningful consequence for failure so asking to make one (or just going ahead and making one) is not typically an optimal way to achieve the PC's goal(s). I mean, it would seem that your objections are all in how you are imagining it. Your other posts reference: None of which accurately reflects gameplay at our table, as has been explained in other posts. Unless, I suppose, you want to define "single prescribed way", "predefined text boxes", "magic phrase", and "bludgeoning me over the head" as excluding options 1 and 3 in the poll. In which case, there's probably a more charitable way to state your objections to a playstyle that clearly works for a non-zero amount of posters here. I'm happy to answer questions but the... caricaturization... does get tiring. [/QUOTE]
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