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<blockquote data-quote="jgsugden" data-source="post: 9060648" data-attributes="member: 2629"><p>All of the above, and more.</p><p></p><p>Players sometimes ask to make a check. When they do, I usually ask for clarification on what they want to get out of it. </p><p></p><p>Players sometimes describe an action and I decide it requires a check. I then tell them it will require a check and suggest some options, but they're free to counter with different suggestions. For example, when they tell me they're looking around the strange room I just described I might say they need to make a check - and they can use wisdom (perception) to notice something out of place, or intelligence (investigation) to figure out what the things they've noticed mean. They might counter back and say they want to use insight because what they're trying to determine what type of person would set things up in such a strange way. I might respond and tell them they can attempt it, but it will have a high DC.</p><p></p><p>However, I usually do not name skills when talking about rolls. I ask players to make an ability score role and apply proficiency (or expertise or other bonuses), if they have the correct skill, if it relates to something they've done as a PC, or if the relates to something in their background. For example, if a player is not proficient in survival but has tried to track for a prolonged period of time, I may give them half or full proficiency bonuses without the skill. Similarly, if a player's backstory has their PC being interested in flowers, I might give them proficiency - or even expertise - on intelligence checks about flowers even if they are not proficienct in nature.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9060648, member: 2629"] All of the above, and more. Players sometimes ask to make a check. When they do, I usually ask for clarification on what they want to get out of it. Players sometimes describe an action and I decide it requires a check. I then tell them it will require a check and suggest some options, but they're free to counter with different suggestions. For example, when they tell me they're looking around the strange room I just described I might say they need to make a check - and they can use wisdom (perception) to notice something out of place, or intelligence (investigation) to figure out what the things they've noticed mean. They might counter back and say they want to use insight because what they're trying to determine what type of person would set things up in such a strange way. I might respond and tell them they can attempt it, but it will have a high DC. However, I usually do not name skills when talking about rolls. I ask players to make an ability score role and apply proficiency (or expertise or other bonuses), if they have the correct skill, if it relates to something they've done as a PC, or if the relates to something in their background. For example, if a player is not proficient in survival but has tried to track for a prolonged period of time, I may give them half or full proficiency bonuses without the skill. Similarly, if a player's backstory has their PC being interested in flowers, I might give them proficiency - or even expertise - on intelligence checks about flowers even if they are not proficienct in nature. [/QUOTE]
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