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<blockquote data-quote="Voadam" data-source="post: 9061274" data-attributes="member: 2209"><p>Sure I do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>When I want to abstract out and not play out something that is when mechanics are useful. When I want an element of risk modified by expertise I use the skill system.</p><p></p><p>During downtime the bard wants to do a whisper campaign to pit two gangs against each other. Often a skill check.</p><p></p><p>When the party was escaping from a gang headquarters being chased by ghouls and hobgoblins Indiana Jones style, I ran a 4e style skill challenge with each member contributing action choices and rolls for an entire game to see if they got away or had to fight.</p><p></p><p>A monster sneaks up on the party for an ambush, stealth versus passive perception.</p><p></p><p>The robot artificer wants to hack the electronic lock on the crashed alien space ship, pick locks tool proficiency check. </p><p></p><p>Often I resolve things based off of the player's descriptions though with no rolling. Lots of social interactions there are no rolls, just talking in character.</p><p></p><p>Sometimes I use 5e's binary trained or not skill system and use that as a guide with no skill roll. More often it is based on a character's specific concept. So the PC who is an alien science experiment the party freed from a cryopod on an ancient crashed space ship does not know the local heraldry. The cleric of the dragon cult in the badlands has some basic knowledge of the southern theocratic empire and their intolerance of foreign religions, more about the local druidism, and a lot about the dragon cult.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9061274, member: 2209"] Sure I do. :) When I want to abstract out and not play out something that is when mechanics are useful. When I want an element of risk modified by expertise I use the skill system. During downtime the bard wants to do a whisper campaign to pit two gangs against each other. Often a skill check. When the party was escaping from a gang headquarters being chased by ghouls and hobgoblins Indiana Jones style, I ran a 4e style skill challenge with each member contributing action choices and rolls for an entire game to see if they got away or had to fight. A monster sneaks up on the party for an ambush, stealth versus passive perception. The robot artificer wants to hack the electronic lock on the crashed alien space ship, pick locks tool proficiency check. Often I resolve things based off of the player's descriptions though with no rolling. Lots of social interactions there are no rolls, just talking in character. Sometimes I use 5e's binary trained or not skill system and use that as a guide with no skill roll. More often it is based on a character's specific concept. So the PC who is an alien science experiment the party freed from a cryopod on an ancient crashed space ship does not know the local heraldry. The cleric of the dragon cult in the badlands has some basic knowledge of the southern theocratic empire and their intolerance of foreign religions, more about the local druidism, and a lot about the dragon cult. [/QUOTE]
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