Heretic Apostate
First Post
(Bear in mind, don't have either the Dragon article nor the PHB in front of me at this moment...)
I remember, in an OLD dragon (old enough to be on the Archive, perhaps?), reading about an ability check variant to solve the ridiculous problem of STR 3 characters succeeding at breaking chains, after the STR 18/00 characters just failed.
The rule was: Number of successful rolls out of so many rolls.
So, for instance, if you set a STR check, you might say, "succeed 3 times." Then, if you succeed three times, you've done it. The lower your STR score, the harder it is to succeed.
Argh. If anyone can post the gist of an ability check, I'd appreciate it. In the meantime, I'll just wing it.
I'm assuming this is how ability checks work. There's a DC. You roll d20, add your ability bonus/penalty, and hope you beat it. Based on this assumption, here goes nothing.
Let's say you have a DC of 15. Rolling d20 for a STR 10 or 11 character, that's 30% chance of success. For a STR 16 or 17 character, that's a 45% chance of success. For a STR 4 or 5 character, that's a 15% chance of success. If you have to roll twice, that means that the STR 16 character, that's just over 20% chance of success. For a STR 4 character, that's just over 2% chance of success. Thus, the chance of success has changed from 3:1 to 10:1.
Would this work?
I remember, in an OLD dragon (old enough to be on the Archive, perhaps?), reading about an ability check variant to solve the ridiculous problem of STR 3 characters succeeding at breaking chains, after the STR 18/00 characters just failed.
The rule was: Number of successful rolls out of so many rolls.
So, for instance, if you set a STR check, you might say, "succeed 3 times." Then, if you succeed three times, you've done it. The lower your STR score, the harder it is to succeed.
Argh. If anyone can post the gist of an ability check, I'd appreciate it. In the meantime, I'll just wing it.
I'm assuming this is how ability checks work. There's a DC. You roll d20, add your ability bonus/penalty, and hope you beat it. Based on this assumption, here goes nothing.
Let's say you have a DC of 15. Rolling d20 for a STR 10 or 11 character, that's 30% chance of success. For a STR 16 or 17 character, that's a 45% chance of success. For a STR 4 or 5 character, that's a 15% chance of success. If you have to roll twice, that means that the STR 16 character, that's just over 20% chance of success. For a STR 4 character, that's just over 2% chance of success. Thus, the chance of success has changed from 3:1 to 10:1.
Would this work?