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Ability Score Blues
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<blockquote data-quote="kouk" data-source="post: 4514875" data-attributes="member: 55992"><p>Well, use Point Buy and you can still swing an 18 even with a race that isn't known for their brains/brawn whatever.</p><p></p><p>As long as one of your racially-boosted ability scores is at least secondary, you shouldn't be too bad off at all.</p><p></p><p>People also have been known to use weapons with different proficiency bonuses. If every single character in the world <em>absolutely</em> had to have an extra +1 to attack, you wouldn't see much use for hammers, axes, or scimitars at all. </p><p></p><p>You can easily get that "extra" +1 with weapon choice with a typical character (though not many options with Swordmage in particular because almost all their things have +3 already), and if you're using the Adventurers Vault, upgrading a magic item's enhancement is doable -- so put more of your funds toward that and make sure your weapons/implements are always topped off for the level you are able to make.</p><p></p><p>Maybe you just have to pay <em>a bit</em> more attention to Flanking and such, or gain assistance from your party in the form of enemy Defense penalties or boosts to your own attack bonus (not uncommon effects).</p><p></p><p>Of course, a DM can also be helpful by keeping your primary weapon upgraded by dropping loot every few levels for you.</p></blockquote><p></p>
[QUOTE="kouk, post: 4514875, member: 55992"] Well, use Point Buy and you can still swing an 18 even with a race that isn't known for their brains/brawn whatever. As long as one of your racially-boosted ability scores is at least secondary, you shouldn't be too bad off at all. People also have been known to use weapons with different proficiency bonuses. If every single character in the world [I]absolutely[/I] had to have an extra +1 to attack, you wouldn't see much use for hammers, axes, or scimitars at all. You can easily get that "extra" +1 with weapon choice with a typical character (though not many options with Swordmage in particular because almost all their things have +3 already), and if you're using the Adventurers Vault, upgrading a magic item's enhancement is doable -- so put more of your funds toward that and make sure your weapons/implements are always topped off for the level you are able to make. Maybe you just have to pay [I]a bit[/I] more attention to Flanking and such, or gain assistance from your party in the form of enemy Defense penalties or boosts to your own attack bonus (not uncommon effects). Of course, a DM can also be helpful by keeping your primary weapon upgraded by dropping loot every few levels for you. [/QUOTE]
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