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General Tabletop Discussion
*Pathfinder & Starfinder
Ability Score Blues
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<blockquote data-quote="Badwe" data-source="post: 4515344" data-attributes="member: 61762"><p>I've DMed a game up to level 7 now and I've found that one thing that quickly frustrates players is missing with their big abilities consistently. The main issue is that so much of what a player gets to do, and not just rolling damage, is keyed off of scoring a hit. Worse still, only some abilities, like the Fighter's comeback strike, are reliable. </p><p></p><p>Missing with a daily that is not reliable and essentially losing it is incredibly frustrating. With our group we will rarely rest more than once, so missing with a daily often means not getting to use it for another week.</p><p></p><p>That being said, a well round character will not dump everything in order to get that 18 or 20, nor will they have to pick a race that adds to your primary. Consider the following reasons you boost a stat:</p><p></p><p></p><p>-To qualify for a feat (ex: armor or shields)</p><p>-To increase a defense, including AC for light armor</p><p>-(optional)To increase the bonus to hit of secondary attack types</p><p>-To enhance or add a bonus to an attack (ex: rogue's brutal scoundrel)</p><p>-HP for Con, initiative for Dex, etc.</p><p>-To add to relevant skill checks.</p><p></p><p>Some of these, such as feats, are thresholds, while others are a constant bonus. You will likely try to wrap your stats around the first three or four reasons, minimum. Therefore, as long as your racial bonuses are contributing to any of those, they are effectively "freeing up" points to contribute to your main stat. Rather than saying you MUST have an 16 or 18, one might also phrase it as "you should be dumping no less than 2 ability scores" which will get you pretty close to the target. in 3.5 there was a push for some classes to have high scores in many stats, while some were almost singular in their focus.</p></blockquote><p></p>
[QUOTE="Badwe, post: 4515344, member: 61762"] I've DMed a game up to level 7 now and I've found that one thing that quickly frustrates players is missing with their big abilities consistently. The main issue is that so much of what a player gets to do, and not just rolling damage, is keyed off of scoring a hit. Worse still, only some abilities, like the Fighter's comeback strike, are reliable. Missing with a daily that is not reliable and essentially losing it is incredibly frustrating. With our group we will rarely rest more than once, so missing with a daily often means not getting to use it for another week. That being said, a well round character will not dump everything in order to get that 18 or 20, nor will they have to pick a race that adds to your primary. Consider the following reasons you boost a stat: -To qualify for a feat (ex: armor or shields) -To increase a defense, including AC for light armor -(optional)To increase the bonus to hit of secondary attack types -To enhance or add a bonus to an attack (ex: rogue's brutal scoundrel) -HP for Con, initiative for Dex, etc. -To add to relevant skill checks. Some of these, such as feats, are thresholds, while others are a constant bonus. You will likely try to wrap your stats around the first three or four reasons, minimum. Therefore, as long as your racial bonuses are contributing to any of those, they are effectively "freeing up" points to contribute to your main stat. Rather than saying you MUST have an 16 or 18, one might also phrase it as "you should be dumping no less than 2 ability scores" which will get you pretty close to the target. in 3.5 there was a push for some classes to have high scores in many stats, while some were almost singular in their focus. [/QUOTE]
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