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Ability Score Blues
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<blockquote data-quote="WalterKovacs" data-source="post: 4515787" data-attributes="member: 63763"><p>The only times I've seriously considered 16 in the primary stat is:</p><p> </p><p>(a) Warlock multi'd into wizard, tiefling with 16's in Con, Int and Cha. By taking exclusively fire/fear based powers, including multiclassing to get more wizard powers, nearly every power acts as if Con/Int/Cha was actually 18.</p><p> </p><p>(b) Dwarf Fighter. The +1 talent for the fighter makes attacking as if you had 18 str, and the minor action healing surge makes you a super tank.</p><p> </p><p>(c) Warlord ... this was mostly because the warlord was designed to be an "extra character" so that the party I was running for would have a leader. Getting 18 int on a tactical warlord was a bigger impact on the game than him hitting. The main power is commander's strike, unless the shift is more important. For the dailies and encounters, I've gone with (a) multiclassed in swordmage and taken an encounter powerswap, (b) wait for flanking and/or bloodied for bonuses, not to metion I use a +3 prof item, (c) have some of the target non-ac powers like the encounter that targets reflex.</p><p> </p><p>At the same time, I rarely go out of the way for a 20, but at the same time, while you may cut off feat options, many aren't ones you'd want to take anyway. Most of my characters go with either 16/16/12/12/10/8 or 16/14/14/13/10/8 as their "pre-racial" ability scores, depending on feat choices down the line, etc.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4515787, member: 63763"] The only times I've seriously considered 16 in the primary stat is: (a) Warlock multi'd into wizard, tiefling with 16's in Con, Int and Cha. By taking exclusively fire/fear based powers, including multiclassing to get more wizard powers, nearly every power acts as if Con/Int/Cha was actually 18. (b) Dwarf Fighter. The +1 talent for the fighter makes attacking as if you had 18 str, and the minor action healing surge makes you a super tank. (c) Warlord ... this was mostly because the warlord was designed to be an "extra character" so that the party I was running for would have a leader. Getting 18 int on a tactical warlord was a bigger impact on the game than him hitting. The main power is commander's strike, unless the shift is more important. For the dailies and encounters, I've gone with (a) multiclassed in swordmage and taken an encounter powerswap, (b) wait for flanking and/or bloodied for bonuses, not to metion I use a +3 prof item, (c) have some of the target non-ac powers like the encounter that targets reflex. At the same time, I rarely go out of the way for a 20, but at the same time, while you may cut off feat options, many aren't ones you'd want to take anyway. Most of my characters go with either 16/16/12/12/10/8 or 16/14/14/13/10/8 as their "pre-racial" ability scores, depending on feat choices down the line, etc. [/QUOTE]
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