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General Tabletop Discussion
*Pathfinder & Starfinder
Ability Score Blues
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<blockquote data-quote="Ximenes088" data-source="post: 4516613" data-attributes="member: 59899"><p>I can't see how a +1 to hit isn't going to get completely lost in the noise of a well-coordinated party. If your warlord's winding up to throw a Lead the Attack on the solo BBEG, your party shouldn't be plinking at the bad guy, they should be doing Aid Another actions to make dead certain that hit lands. Any party with so much as two other melee types can confer a +4 to hit on any ally who really needs to hit with a power. Stack on the combat advantage a coordinated party can be expected to give, and dailies really shouldn't be missing. Having a 16 or an 18 at that point makes exceedingly little difference.</p></blockquote><p></p>
[QUOTE="Ximenes088, post: 4516613, member: 59899"] I can't see how a +1 to hit isn't going to get completely lost in the noise of a well-coordinated party. If your warlord's winding up to throw a Lead the Attack on the solo BBEG, your party shouldn't be plinking at the bad guy, they should be doing Aid Another actions to make dead certain that hit lands. Any party with so much as two other melee types can confer a +4 to hit on any ally who really needs to hit with a power. Stack on the combat advantage a coordinated party can be expected to give, and dailies really shouldn't be missing. Having a 16 or an 18 at that point makes exceedingly little difference. [/QUOTE]
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