Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability Score Blues
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UngeheuerLich" data-source="post: 4519446" data-attributes="member: 59057"><p>yes, as is waiting for your first action while everybody has a higher initiative than you... you act last, you receive more pain... hidden enemies, because your perception skill is too low (aka low wisdom), ranged attackers... domination... (aka thangs that you only pumped your attacks, now your friends are hit much harder)...</p><p> </p><p>there is the cumulative effect of beeing hit too often: daily powers may be needed just to save your ass, because of a status effect hitting you may force some of your fellows to waste daily utilities to rescu you...</p><p> </p><p>also: as I and others said earlier: fail at charop is not necesseraly a good ting: usually it means: combats are no fun, because they are either too easy or TPKs...</p><p>there are often easy ways to counter "optimized" characters if they don´t use absolutely broken combos (aka using 3.5 splatbooks mindlessly - and maybe even then), as optimization means lacking at all tasks you didn´t "optimize". The most funny thing is usually you don´t have to think too long about countering such characters, it happens automatically when you vary encounters a bit as a DM...</p><p> </p><p>just to counter the next argument: but the party is optimized as a whole... just bring up scenarios where characters can´t set up the battlefield perfectly... and don´t hesitate to exploit the single characters weaknesses...</p><p>often character only look optimized, because the DM is too merciful with "imbalanced" characters...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4519446, member: 59057"] yes, as is waiting for your first action while everybody has a higher initiative than you... you act last, you receive more pain... hidden enemies, because your perception skill is too low (aka low wisdom), ranged attackers... domination... (aka thangs that you only pumped your attacks, now your friends are hit much harder)... there is the cumulative effect of beeing hit too often: daily powers may be needed just to save your ass, because of a status effect hitting you may force some of your fellows to waste daily utilities to rescu you... also: as I and others said earlier: fail at charop is not necesseraly a good ting: usually it means: combats are no fun, because they are either too easy or TPKs... there are often easy ways to counter "optimized" characters if they don´t use absolutely broken combos (aka using 3.5 splatbooks mindlessly - and maybe even then), as optimization means lacking at all tasks you didn´t "optimize". The most funny thing is usually you don´t have to think too long about countering such characters, it happens automatically when you vary encounters a bit as a DM... just to counter the next argument: but the party is optimized as a whole... just bring up scenarios where characters can´t set up the battlefield perfectly... and don´t hesitate to exploit the single characters weaknesses... often character only look optimized, because the DM is too merciful with "imbalanced" characters... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ability Score Blues
Top