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Ability Score Blues
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<blockquote data-quote="Danceofmasks" data-source="post: 4519928" data-attributes="member: 70765"><p>Primary stat is the first consideration, but a well designed character has few weaknesses.</p><p>Whatever is not "as good" as a balanced character is more than made up for by inflicting the dead condition.</p><p> </p><p>Clerics are weak at AC. So I'm investing heavily to counteract that.</p><p>What other weaknesses do clerics have? Oh, let's see ... reflex?</p><p><em>Every</em> cleric is going to be weak at reflex.</p><p>Dead foes hurt me less, so I'm stronger at reflex.</p><p> </p><p>Your other points?</p><p>Why perception is the best skill in the game ... so invest in skill training and items.</p><p>You can buy a skill bonus, but you <em>can't buy</em> an attack bonus.</p><p>Initiative is cyclic. So you act a little later for <em>one</em> round.</p><p>If your action deals a fatality on that round, you're already ahead.</p><p> </p><p>Besides, look at my comments throughout the thread .. I've said all along that less than 18 is sub-optimal.</p><p><em>With a combo</em>, such as being a wizard or rogue, or a battle cleric, 20 is optimal.</p><p>For many builds, the 16 16 13 11 10 8 array works just fine.</p><p> </p><p>My position isn't extreme, it's a fact of any combat in any system.</p><p>Dead foes deal no damage.</p></blockquote><p></p>
[QUOTE="Danceofmasks, post: 4519928, member: 70765"] Primary stat is the first consideration, but a well designed character has few weaknesses. Whatever is not "as good" as a balanced character is more than made up for by inflicting the dead condition. Clerics are weak at AC. So I'm investing heavily to counteract that. What other weaknesses do clerics have? Oh, let's see ... reflex? [I]Every[/I] cleric is going to be weak at reflex. Dead foes hurt me less, so I'm stronger at reflex. Your other points? Why perception is the best skill in the game ... so invest in skill training and items. You can buy a skill bonus, but you [I]can't buy[/I] an attack bonus. Initiative is cyclic. So you act a little later for [I]one[/I] round. If your action deals a fatality on that round, you're already ahead. Besides, look at my comments throughout the thread .. I've said all along that less than 18 is sub-optimal. [I]With a combo[/I], such as being a wizard or rogue, or a battle cleric, 20 is optimal. For many builds, the 16 16 13 11 10 8 array works just fine. My position isn't extreme, it's a fact of any combat in any system. Dead foes deal no damage. [/QUOTE]
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