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Ability Score Blues
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<blockquote data-quote="UngeheuerLich" data-source="post: 4520099" data-attributes="member: 59057"><p>its good, that it is no nukefest... i can follow your reasoning, but i still disagree here...</p><p> </p><p>initiative does change the action economy... ever played chess? White has a clear advantage over black... because he begins the game...</p><p>ok, for a dragon born, ganing bonuses when bloodied partly remedies it, but there are cases where you don´t want to be bloodied first...</p><p> </p><p>also neglecting AC for any melee character without an escape skill i suicide (your 20Str cleric did take many defensive feats)</p><p> </p><p>when you are surrounded it looks like that:</p><p> </p><p>1 attack from you, 5 attacks against you... so against minions, that 5% chance to drop one more when you already have a 75% chance to drop one, looks like a diminshing return, especially when there are more minions filling up the holes their dropped comrades left...</p><p>... here having a 10% higher chance not to receive damage sounds so much better... especially when you reduce your chances to be hit from 55% to 45% or something...</p><p> </p><p>also your DM could consider using more enemies of a bit lower Level instead of enemies of your Level... when he sees, that you defenses are so low, that lower level minions will still hit reliably and you hit even level minions so easily, that there really is no reason to use them, your extra +1 damage and +1 to hit will look like a bit overdone...</p><p> </p><p>show me a character and i will bring him down... if you fokus too much on attacks: lower level monsters will do the trick, not enough attack and fewer higher level ones will do it... so really, offense and defense solely depends on the challenges and setup of the party and the battleground and the type of enemies...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 4520099, member: 59057"] its good, that it is no nukefest... i can follow your reasoning, but i still disagree here... initiative does change the action economy... ever played chess? White has a clear advantage over black... because he begins the game... ok, for a dragon born, ganing bonuses when bloodied partly remedies it, but there are cases where you don´t want to be bloodied first... also neglecting AC for any melee character without an escape skill i suicide (your 20Str cleric did take many defensive feats) when you are surrounded it looks like that: 1 attack from you, 5 attacks against you... so against minions, that 5% chance to drop one more when you already have a 75% chance to drop one, looks like a diminshing return, especially when there are more minions filling up the holes their dropped comrades left... ... here having a 10% higher chance not to receive damage sounds so much better... especially when you reduce your chances to be hit from 55% to 45% or something... also your DM could consider using more enemies of a bit lower Level instead of enemies of your Level... when he sees, that you defenses are so low, that lower level minions will still hit reliably and you hit even level minions so easily, that there really is no reason to use them, your extra +1 damage and +1 to hit will look like a bit overdone... show me a character and i will bring him down... if you fokus too much on attacks: lower level monsters will do the trick, not enough attack and fewer higher level ones will do it... so really, offense and defense solely depends on the challenges and setup of the party and the battleground and the type of enemies... [/QUOTE]
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