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Ability Score Generation
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<blockquote data-quote="Henry" data-source="post: 1458004" data-attributes="member: 158"><p>We use a mix of methods. Our most popular are:</p><p></p><p>4d6 (drop lowest) six times</p><p>4d6 (drop lowest) seven times, and take the best six scores</p><p>28 point buy</p><p>25 point buy</p><p>36 point buy (for one star wars game)</p><p></p><p>We change up each game because the other DM and I have different goals for a specific campaign, and we change them up just to see what results.</p><p></p><p>My personal favorite is this: </p><p></p><p>each player rolls 4d6 (drop lowest) six times (as the book); then, the DM takes up all the scores before they are assigned, modifies them as he sees fit (only raising and not lowering), and hands them back. That way, the scores are not point assigned, and those who were spectacularly screwed by the dice get a break without the other players knowing it.</p><p></p><p>I personally don't mind point buy (it keeps players honest), but my group doesn't like it because it feels WRONG, somehow, if you're not rolling dice when you make up PC's.</p></blockquote><p></p>
[QUOTE="Henry, post: 1458004, member: 158"] We use a mix of methods. Our most popular are: 4d6 (drop lowest) six times 4d6 (drop lowest) seven times, and take the best six scores 28 point buy 25 point buy 36 point buy (for one star wars game) We change up each game because the other DM and I have different goals for a specific campaign, and we change them up just to see what results. My personal favorite is this: each player rolls 4d6 (drop lowest) six times (as the book); then, the DM takes up all the scores before they are assigned, modifies them as he sees fit (only raising and not lowering), and hands them back. That way, the scores are not point assigned, and those who were spectacularly screwed by the dice get a break without the other players knowing it. I personally don't mind point buy (it keeps players honest), but my group doesn't like it because it feels WRONG, somehow, if you're not rolling dice when you make up PC's. [/QUOTE]
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