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<blockquote data-quote="Belegbeth" data-source="post: 1461338" data-attributes="member: 17228"><p>When I DM, I use the classic 4d6 system, but with three small twists.</p><p></p><p>4d6 (drop lowest die, of course) for all six stats, in order. </p><p></p><p>The player can replace one stat -- usually the most important one for the class they want to play -- with a 16.</p><p></p><p>The sum of stat bonuses and penalties has to be at least 4. If it is less, the player can reroll the entire character.</p><p></p><p>Players who write a good bio outline get one bonus point, to place where they like (though of course no stat can be raised above 18 this way).</p><p></p><p>The point-buy system, while fair, seems overly clinical to me. I like the PCs to be subject to fate, to some extent. And an element of randomness can lead to PCs with unusual stats: a fighter with high intelligence, or a wizard with high strength, for example Such characters -- which would rarely be produced with a point system -- can be a lot of (unexpected) fun.</p><p></p><p>I also think it is important for it to be possible for PCs to have some low stats. Many great heroes had "tragic flaws"!</p></blockquote><p></p>
[QUOTE="Belegbeth, post: 1461338, member: 17228"] When I DM, I use the classic 4d6 system, but with three small twists. 4d6 (drop lowest die, of course) for all six stats, in order. The player can replace one stat -- usually the most important one for the class they want to play -- with a 16. The sum of stat bonuses and penalties has to be at least 4. If it is less, the player can reroll the entire character. Players who write a good bio outline get one bonus point, to place where they like (though of course no stat can be raised above 18 this way). The point-buy system, while fair, seems overly clinical to me. I like the PCs to be subject to fate, to some extent. And an element of randomness can lead to PCs with unusual stats: a fighter with high intelligence, or a wizard with high strength, for example Such characters -- which would rarely be produced with a point system -- can be a lot of (unexpected) fun. I also think it is important for it to be possible for PCs to have some low stats. Many great heroes had "tragic flaws"! [/QUOTE]
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