Celebrim
Legend
"If that's what you want, go ahead. but it's alot better than 4d6 drop one."
Except that in 4d6 drop one, you can cheat.
I'm been a DM for 20 years now. It's amazing how many players cheat almost every throw of the dice. There is almost always one at every table. Abilities are the thing that gets cheated the most as a percentage. Initiative is the roll that gets cheated the most often. I've had players report to me two dozen 20+ initiative checks in a row, before I finally got tired of it.
I don't know what it is. I was even a player in one group where pretty much everyone in the group (but me) had cheated thier ability rolls, and it seemed like everyone had like 4 18's and nothing under 16. So the DM just ruled that every NPC in the game had all 18's in every ability score - with the ultimate result being that not only were the characters not exceptional but below average. And yet, the players seemed completely happy with this, and to even prefer the game that way.
It must be some wierd pyschological thing. I don't get it though.
Except that in 4d6 drop one, you can cheat.
I'm been a DM for 20 years now. It's amazing how many players cheat almost every throw of the dice. There is almost always one at every table. Abilities are the thing that gets cheated the most as a percentage. Initiative is the roll that gets cheated the most often. I've had players report to me two dozen 20+ initiative checks in a row, before I finally got tired of it.
I don't know what it is. I was even a player in one group where pretty much everyone in the group (but me) had cheated thier ability rolls, and it seemed like everyone had like 4 18's and nothing under 16. So the DM just ruled that every NPC in the game had all 18's in every ability score - with the ultimate result being that not only were the characters not exceptional but below average. And yet, the players seemed completely happy with this, and to even prefer the game that way.
It must be some wierd pyschological thing. I don't get it though.