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Ability Scores in 5e
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<blockquote data-quote="cmbarona" data-source="post: 5996236" data-attributes="member: 71281"><p>I guess it depends on how you define "save." For the most part, people tend to use it to refer to the ability to resist a spell. In that context, I agree that the INT/illusion, CHA/charm idea is good. But it looks like they want to expand the idea of a save to incorporate any circumstance that gets you out of potential danger. Check out "How to Play." Under each ability, it lists possible situations that call for a save using that ability. And yes, spells or other "magical" effects are supposed to fall under INT and CHA. CHA specifically lists "magical compulsions" under its list of potential saves.</p><p></p><p>Some of this is just going to come down to DM styles, as unfortunate as that can potentially be. CHA exists as a dump stat because many DMs don't consider that an uncouth character can easily pull down the wrath of an unhinged or impatient noble, or other similar situation. I played the Game of Thrones RPG once, and they have an Intrigue system as a form of social combat; the idea is that a social interaction can be just as deadly as an armed encounter. Given the hack-and-slashiness of a lot of D&D groups, it was quite refreshing. I'd love to see D&D implement something similar, but the closest they've come is the skill challenges of 4e.</p></blockquote><p></p>
[QUOTE="cmbarona, post: 5996236, member: 71281"] I guess it depends on how you define "save." For the most part, people tend to use it to refer to the ability to resist a spell. In that context, I agree that the INT/illusion, CHA/charm idea is good. But it looks like they want to expand the idea of a save to incorporate any circumstance that gets you out of potential danger. Check out "How to Play." Under each ability, it lists possible situations that call for a save using that ability. And yes, spells or other "magical" effects are supposed to fall under INT and CHA. CHA specifically lists "magical compulsions" under its list of potential saves. Some of this is just going to come down to DM styles, as unfortunate as that can potentially be. CHA exists as a dump stat because many DMs don't consider that an uncouth character can easily pull down the wrath of an unhinged or impatient noble, or other similar situation. I played the Game of Thrones RPG once, and they have an Intrigue system as a form of social combat; the idea is that a social interaction can be just as deadly as an armed encounter. Given the hack-and-slashiness of a lot of D&D groups, it was quite refreshing. I'd love to see D&D implement something similar, but the closest they've come is the skill challenges of 4e. [/QUOTE]
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