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Ability Scores in 5e
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<blockquote data-quote="howandwhy99" data-source="post: 5996590" data-attributes="member: 3192"><p>MAD issues were why subclasses had ability score requirements.</p><p></p><p>Also, Dex is way overloaded. There should be no initiative bonus due to DEX.</p><p></p><p>Where is Max. Languages Known? It's like they've practically removed languages from the game. INT could use the bump. And if they want, a Arcane magic-user limit on spells per level one can learn by INT. Clerics gain extra for high WIS.</p><p></p><p>CHA could also use Loyalty/Morale adjustments and changes to Henchmen/Followers.</p><p></p><p>I don't see why they don't put a few other things in with stuff like carrying capacity, jump checks, etc. Adding resurrection odds or system shock back in isn't that weighty a deal, is it?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5996590, member: 3192"] MAD issues were why subclasses had ability score requirements. Also, Dex is way overloaded. There should be no initiative bonus due to DEX. Where is Max. Languages Known? It's like they've practically removed languages from the game. INT could use the bump. And if they want, a Arcane magic-user limit on spells per level one can learn by INT. Clerics gain extra for high WIS. CHA could also use Loyalty/Morale adjustments and changes to Henchmen/Followers. I don't see why they don't put a few other things in with stuff like carrying capacity, jump checks, etc. Adding resurrection odds or system shock back in isn't that weighty a deal, is it? [/QUOTE]
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