Man in the Funny Hat
Hero
If true, the first thing I see is that it works wonders for rolling best 3/4d6 (or even straight 3d6) and not feeling like half your rolls are going to suck because they incur penalties. In other words, it might be an attack on stat inflation. The usefulness of such a progression really is sheer speculation until we start to know hard data on what kind of default method they intend to use for stat generation, what kind of AC and hit point progressions we'll see in monsters, how feats, skills, and magic will factor in to calculations, etc. etc.
In and of itself you really can't deduce anything from this. Too much other stuff relates to it.
In and of itself you really can't deduce anything from this. Too much other stuff relates to it.