Azizar said:I was reading through grim tales and stumbled upon the armor as damage conversion rule variant. I like the variant, but wouldn't this variant make undead much stronger, being immune to non-lethal damage ?
Azizar said:Just image how long battles are going to take if all undead with a chainmail can ignore 5 points of damage.
Wulf Ratbane said:P.P.S. Armored skeletons will be uber-nasty, cause they also have DR/bludgeoning, right? In this case, you have to power attack with blunt weapons, pounding up the armor and turning the bones to dust inside the armor. Good gods, what a scene!
And isn't Grim Tales all about making memorable scenes?
Psion said:It could also turn out to feel like drudgery if you don't play it right. Or if the players don't get the point that this is not D&D (and choose to avoid fights) after the second or third 4 hour fight with a skeleton.![]()
I kind of like this twist myself, makes even lower-powered undead a lot more scary (as, in a gritty game, they should be IMO).Wulf Ratbane said:<snip>
If your players take Power Attack, they can always spend an action point to make up for the lost attack bonus they will HAVE to spend on Power Attack to plow through armored undead.
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ledded said:Oh, and a little off topic, but Wulf we picked up Grim Tales a while back and after giving it a read, I'll just say this to be brief.
I *really* like what you've done with the place![]()