About healing surges


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In combat: Second Wind, healing potions (for a fixed amount of HP), and various powers such as Healing Word.

Out of combat: Taking a short rest allows you to spend any number of healing surges.

Each time you 'spend' a healing surge, you regain HP equal to your healing surge value.
 

You can also expend them in other ways .. just a few examples:

To recharge Bloodcut Armor's power.
To maintain a longterm ritual such as Forbiddance.
As a penalty for failing a skill check, or any other plot narrative, as a replacement for "you take X damage" 'cos it's simply more convenient.
 

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