Hi Folks
Not long ago the game I was playing in changed from 2e to 3e. So I converted my character with not to much trouble, although I do have some unique magical items. We are currently doing the Giants Campaign, and we have know reached the point where we are about to enter the Fire Giants lair. So I am looking at enhancing my magic weapons and/or armour. So now I am left trying to translate these unique items from 2e to 3e. Here are the items:-
Black Leather +5, +2 saving throws, and +1 Hide (Due to colour)
Large Steel Shield +3, with the following abilities Light 2/day, Prot Evil 2/day (Both of these abilities @ 12lvl) and Control Environment (Whether the weather is hot or cold, I am always comfortable).
Mithral Scimitar +1, (+2 to hit, Max Damage, and +2 AC), Charged Item, with 10 charges when I got it. Each ability costs one charge.
Now I have looked at how to create magic weapons and armour in the DMG, and know that the item can't have more than a +10 combination of damage/protection and special abilities, with the maximum damage/protection being +5. Now one of my questions is, does every magical ability you add to a weapon or armour have to have a + rating. My example would be say the Control Environment ability on my shield, now the closest magic item I have found is a Ring of warmth, so could this be a permanent spell, or because it is armour, would it have to have a + rating. TIA
Yours Nikodemos
Not long ago the game I was playing in changed from 2e to 3e. So I converted my character with not to much trouble, although I do have some unique magical items. We are currently doing the Giants Campaign, and we have know reached the point where we are about to enter the Fire Giants lair. So I am looking at enhancing my magic weapons and/or armour. So now I am left trying to translate these unique items from 2e to 3e. Here are the items:-
Black Leather +5, +2 saving throws, and +1 Hide (Due to colour)
Large Steel Shield +3, with the following abilities Light 2/day, Prot Evil 2/day (Both of these abilities @ 12lvl) and Control Environment (Whether the weather is hot or cold, I am always comfortable).
Mithral Scimitar +1, (+2 to hit, Max Damage, and +2 AC), Charged Item, with 10 charges when I got it. Each ability costs one charge.
Now I have looked at how to create magic weapons and armour in the DMG, and know that the item can't have more than a +10 combination of damage/protection and special abilities, with the maximum damage/protection being +5. Now one of my questions is, does every magical ability you add to a weapon or armour have to have a + rating. My example would be say the Control Environment ability on my shield, now the closest magic item I have found is a Ring of warmth, so could this be a permanent spell, or because it is armour, would it have to have a + rating. TIA
Yours Nikodemos