Samothdm said:
Anyway, thanks for your response. I will definitely check out the product when it hits my LGS. And, I hope you didn't take my questions as criticism - since I haven't seen the product yet I obviously can't critique or criticize it.
My main question was - what if you want to have an order of regular eastern-style martial artists, but in a western setting. Say, they're doing karate or tae kwan do, or whatever, but they're called something else (western-style names). Why would they be there?
No worries on the questions. Questions are great, and to be expected- asking questions about a book is like taking a car for a test drive.
As to your question, there are chunks of info in the book that touch upon that issue (notably some of the character concepts), but for the most part I avoided tackling that issue directly. There are two reasons why:
1) 128 pages only go so far. When I first put finger to keyboard with the QM, I thought "How am I ever going to fill all this space?" Soon enough though, it became a question of "How am I ever going to fit all this stuff in this space?"
2) This answer is related to 1. I had originally intended to include a section on directly merging East ( kung fu-isms) and West (default Euro fantasy), but I decided, after I started writing it, that the info I could provide would be too generic to be truly useful. It was a personal taste decision on my part.
Looking over this thread, I'm impressed by the answers others have given to your question.
Here's some other tidbits about the book:
The tournament section includes descriptions, flavor rules and minor crunchy bits for boxing, pankration and Corno-Breton wrestling- all of which make for a great change of pace. Drop a Corno-Breton tourney into a local fair, add a few farm boys and a professional wrestler who wanders the local fair circuit, and you have a session's worth of entertainment. There are also some rules for Sumo, a Korean Sumo variant (similar to Corno-Breton) halfling table wrestling and an Orc game called Throw Horns, which is based off OLD school Mongolian wrestling.
The Double Hammer stylist in the Alternative Fighting schools is a Western boxer, pure and simple. He hits like a medieval freight train. There's also a wrestling stylist that is very well suited to Pankration/Greco-Roman wrestling. There is also a Sumo variant (which I am particularly fond of), as well as 3 (?) more.
The new weapons section includes brief flavor text with each weapon which actually describes how the weapon is used and what its forms (kata) are like. It isn't a comprehensive, in depth description, but I think that, given the exotic nature of so many martial arts weapons, it will be a welcome surprise for players and DMs. I mean, honestly, I've studied martial arts for years, and I had NO idea what a siangham even WAS, let alone how my characters would fight with it.
There's both a Lion Dancer PrC and rules for lion dancing. I've never quite understood why there hasn't been any mention of lion dancing in a D20 book before now, as it's a huge part of Chinese culture and kung-fu movies.
Anyway, if anyone has any questions, feel free to ask. Just be nice- my ego bruises easily. On the plus side though, it is truly massive
Patrick Y.