AnotherGuy
Hero
I get all you're saying...I just do not necessarily agree.Ok. But there are similarities which make some players question.
Like here's a cloud giant. But he's different than the other cloud giants because he has different clothes. So we should trust him?
Like here's a floating tower, but it's not a castle. So we should trust him?
Like here's a cloud giant, and we should just be cool with that and not try to run away because we're 3rd level.
You could pick anything else - likely literally anything in the wide assortment of creatures in D&D canon - and you choose something so near to the villain of the adventure to make the entire campaign hinge upon it. It's a foolish idea.
Things play differently at people's tables and that's a good thing I'd say. From my perspective as DM it is interesting when players go "off-script" - I find it presents interesting challenges to me, and it is not always quickly apparent how I'm supposed to navigate this new tangent and how it affects the storyline or timeline if there is one.
I generally need a moment.
The cloud giant was specifically selected I think becauseDo you know what would've been better? An awakened owlbear. A treant. A lizardfolk reincarnated as a rust monster.
- he presents a powerful ally in the PCs corner
- could provide insight into giant theology, their society, their unusual thinking, etiquette and their history with dragons as well as details about named giants and relationships or other lore the GM wishes to sprinkle into this campaign.
- the travel mobility (and safety) provided by his tower
- his presence informs the PCs not to paint all giants or category of giants with one alignment brush, there is more nuance
- this adventure is about giants - not owlbears, treants, lizardfolk or reincarnated rust monsters - if you want to go different but useful - they could have chosen as an example, a firbolg druid riding a roc.
Anyways