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<blockquote data-quote="maddman75" data-source="post: 1709324" data-attributes="member: 2673"><p>Our game takes place pretty much over the host's whole house. The dining room is the place with the big 3' x 6' table - though with seven players it doesn't feel all that big. This is also the room where all the rulebooks are located. We generally use this room for the big fights that require minis.</p><p></p><p>The living room is where the main game takes place, usually with players grabbing a spot of couch, chair, or carpet with me standing up in the middle talking to everyone. Folks generally only have a d20 on them for a quick skill check, but anything that comes up requiring more dice we go off to the Big Table for.</p><p></p><p>The porch is big enough for 2-3 people to sit comfortably. Its also the place to smoke - while most of our group smokes, our hosts do have a new baby so all our fouled air stays out there. Its also a handy enough place to pull someone aside for a quick conference.</p><p></p><p>I generally run by fool head off between groups of players. There's no real order to anything, for the most part they'll talk, make plans, and role play while waiting for a turn at the DM's ear, and splitups are rather common. Its total chaos, and I wouldn't change a thing.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1709324, member: 2673"] Our game takes place pretty much over the host's whole house. The dining room is the place with the big 3' x 6' table - though with seven players it doesn't feel all that big. This is also the room where all the rulebooks are located. We generally use this room for the big fights that require minis. The living room is where the main game takes place, usually with players grabbing a spot of couch, chair, or carpet with me standing up in the middle talking to everyone. Folks generally only have a d20 on them for a quick skill check, but anything that comes up requiring more dice we go off to the Big Table for. The porch is big enough for 2-3 people to sit comfortably. Its also the place to smoke - while most of our group smokes, our hosts do have a new baby so all our fouled air stays out there. Its also a handy enough place to pull someone aside for a quick conference. I generally run by fool head off between groups of players. There's no real order to anything, for the most part they'll talk, make plans, and role play while waiting for a turn at the DM's ear, and splitups are rather common. Its total chaos, and I wouldn't change a thing. [/QUOTE]
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