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General Tabletop Discussion
*Dungeons & Dragons
Absorb Elements, Shield Master, and Reactions for Saves
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<blockquote data-quote="Mistwell" data-source="post: 7853944" data-attributes="member: 2525"><p>Both REQUIRE a result from a saving throw before you're allowed to choose to use them. One says, " if you succeed on the saving throw" so you MUST have already made the save to use it. The other says when you take that kind of "damage" which MUST come only after a saving throw and not before. Neither may be used before making the saving throw. You have to use both after you've rolled the save. To argue you must use either before making a save would be to not be following the rules on either one.</p><p></p><p></p><p></p><p>Neither is triggers before damage. Both must trigger after trying to save.</p><p></p><p></p><p></p><p>No you're confusing a PLAYERS decision-making with a PC action. The decision is not the reaction. You only get one reaction - it's either one or the other but not both. The decision is just a playing thinking about it and not a rule at all.</p><p></p><p></p><p></p><p>It's not an exploit. It's working as intended. You're spending precious resources to put yourself in that position. Those are the intended costs the designers put in the game. If you choose to invest in both that's perfectly fine because it means you lose the opportunity to choose a different feat and spell. You're calling it an exploit because apparently you don't like it for some reason - I am not even sure why as it's not overpowered at all.</p><p></p><p></p><p></p><p>Literally everyone in this thread disagrees with your view. You're the only outlier. So YOU ask Sage Advice - the rest of us are comfortable with how it works. And of course I'd be fine if a DM uses this combination against players. I wouldn't care for a moment. I don't know why you think it's so powerful.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7853944, member: 2525"] Both REQUIRE a result from a saving throw before you're allowed to choose to use them. One says, " if you succeed on the saving throw" so you MUST have already made the save to use it. The other says when you take that kind of "damage" which MUST come only after a saving throw and not before. Neither may be used before making the saving throw. You have to use both after you've rolled the save. To argue you must use either before making a save would be to not be following the rules on either one. Neither is triggers before damage. Both must trigger after trying to save. No you're confusing a PLAYERS decision-making with a PC action. The decision is not the reaction. You only get one reaction - it's either one or the other but not both. The decision is just a playing thinking about it and not a rule at all. It's not an exploit. It's working as intended. You're spending precious resources to put yourself in that position. Those are the intended costs the designers put in the game. If you choose to invest in both that's perfectly fine because it means you lose the opportunity to choose a different feat and spell. You're calling it an exploit because apparently you don't like it for some reason - I am not even sure why as it's not overpowered at all. Literally everyone in this thread disagrees with your view. You're the only outlier. So YOU ask Sage Advice - the rest of us are comfortable with how it works. And of course I'd be fine if a DM uses this combination against players. I wouldn't care for a moment. I don't know why you think it's so powerful. [/QUOTE]
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