Garnfellow
Explorer
Yair said:The most abstract system, and a very brief one, that I know of is Grim Tale's Mass Combat, cheap and makes a lot of sense but fairly course grained and you need to wrap your head around it.
I have had very, very good luck with the Grim Tales system. If big battles are an uncommon but important events in your campaign, and if you and/or your players do not want to commit to a whole new subsystem of rules, then GT is probably the way to go. To me, GT certainly comes the closest to emulating the feel of the old War Machine rules. And the price of the pdf is hard to beat, also.
The other mass combat systems out there -- OMCS, Cry Havoc, Fields of Blood -- are much closer to a Battlesystem sort of resolution.