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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
AC exists in 4e... but do Reflex Saves?
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<blockquote data-quote="Exen Trik" data-source="post: 3787082" data-attributes="member: 34942"><p>Avoiding the rolls is fine, but throwing a bomb into a crowd of orcs with a low roll means the all take half damage, really whats the odds of that? Maybe if you aimed the fireball a few feet too high over their heads, but that kind of hand waving doesn't work for other kinds of spells.</p><p></p><p>How about if you had some kind of... bowling pin mechanic? If a spell is cast against a crowd of (two or more of all the same kind of target), and the result is within a certain amount of the defense, a portion of the targets are flipped the other way.</p><p></p><p>Difference/Amount flipped (rounded down)</p><p>0: One for every two targets</p><p>1: One for every every three targets</p><p>2: One for every every four targets</p><p>3+: No change</p><p></p><p>Targets flipped to failure are from the center of effect, targets flipped to success come from the furthest from the center.</p><p></p><p></p><p>...Maybe that's not the smoothest way to go about it, but it's an idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Exen Trik, post: 3787082, member: 34942"] Avoiding the rolls is fine, but throwing a bomb into a crowd of orcs with a low roll means the all take half damage, really whats the odds of that? Maybe if you aimed the fireball a few feet too high over their heads, but that kind of hand waving doesn't work for other kinds of spells. How about if you had some kind of... bowling pin mechanic? If a spell is cast against a crowd of (two or more of all the same kind of target), and the result is within a certain amount of the defense, a portion of the targets are flipped the other way. Difference/Amount flipped (rounded down) 0: One for every two targets 1: One for every every three targets 2: One for every every four targets 3+: No change Targets flipped to failure are from the center of effect, targets flipped to success come from the furthest from the center. ...Maybe that's not the smoothest way to go about it, but it's an idea :) [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
AC exists in 4e... but do Reflex Saves?
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