Kaelkatar
First Post
There is also the fact that what you are trying to accomplish by getting tons of defenses, which is being as close to spell immunity as possible, can get bad. It is easily possible to get a single defense with the current rules to 50% hit against an equal monster. If there were more ways to get defenses, you could have characters that focus on defense that have two of their saves up to 25% miss, add buffs from caster classes, and second winds and magic items you could easily have characters with defenses so high that it doesn't matter what the dragon rolls, it misses.
One of the degenerate things in 3.5 is that a well geared monk was almost immune to damage, it took a bit to kill sometimes, but whenever the PCs don't fear for their lives, its not a good thing.
One of the degenerate things in 3.5 is that a well geared monk was almost immune to damage, it took a bit to kill sometimes, but whenever the PCs don't fear for their lives, its not a good thing.