drnuncheon said:Has it occurred to you, though, that your post to me was uncomfortably close to the same ones you complain about? I posted my opinion of Amber and its flaws, and you rushed in to correct me, as much as saying that "I don't get it"...
J
Not really, I don't deny that you get it, my response was more geared toward other people who might be reading this thread who are unfamiliar with Amber. A lot of people who've never played amber are under the impression that its a "best stat always wins" game because they've heard it described that way, and its really more than just that.
As for your statements concerning that its more about convincing the DM; well yes, it is. Amber is a highly social game. Its also unusual in that its a game where the players are usually encouraged to be aggresively competitive with each other.
in conflict situations this boils down to:
a) your attributes and your ability to use them efficiently
b) your ability to take advantage of terrains and special circumstances
c) your ability to express all this to the DM and other players.
Mind you, this applies in just about any RPG.. including D20, where your ability stat wise to do something also depends on your ability to convince the Dm that you should be allowed a die roll to attempt a situation in the first place, and the DM's discriminate selection of what he thinks the appropriate DC should be.
In Amber they just skip the middle-man of the dice, and shift the focus a bit from your stats to your descriptive/rhetorical skills.
Nisarg