I'm not sure how anyone thinks that
any game drives people away from the hobby. If you don't want to play a certain game, you won't.
Nobilis didn't drive me away from gaming, it drove me away from
Nobilis.
I think complete jackasses will drive people away from gaming no matter what flavor you ascribe to them ("Self-styled Intellectual Elites" and "Kill-Everything-and-take-their-stuff pseudo brutes" piss me off about equally and would get equal booting from my games).
I know
Fusangite in real life, and he once created a game system for Fantasy Roleplay with
mechanics (not setting mind you) based on the works of poet William Blake (The characters had four stats that included
Corpulence,
Insight and a few others that tracked to Blake's feelings about human nature...or something) The climax of the game was that the world turned out to be in a valley on Eath's Moon, sometime in the distant future.
His game--though admittedly pseudo intellectual--was fun becasue it was played by fun people
My games are not as ambitious; I refuse to run a game that you can't play while drunk, and most problems you encounter
can be solved by quick, decisive, violent action.
I'm told my weekly games are
legend.
I don't think either Fusangite or myself are responsible for driving anyone away from the hobby, and I'm certain we are responsible (seperately) for bringing at least a dozen new Roleplayers into it.
We play in each others games because they are enjoyable. If they weren't then those games wouldn't get run. The "industry" can attemtp to provide the tools necessary for such gaming, but the existence of
Amber the Roleplaying Game, thoug it is not to my taste, will not drive me away with it's very existence.
We both hated
Nobilis, so who says there is no common ground amongst the differing play styles
And much as I love it,
Exalted isn't anything more (or less!) than
Feng Shui souped up for the D&D Crowd.
And that makes it
good, not bad.