1.- Class and Race balance (the Wizard does not overpower the Fighter, at any level)
I remember in 1E AD&D, high level magic users were very powerful compared to classes like the fighter (at the same high level).
7.- Class and Race balance (no CoDzilla and the Paladin is still interesting at level 10)
I remember in a short lived 3.5E game I played in previously, the DM didn't have any restrictions on splatbooks. So what ended up happening was that the munchkin types were creating these low level characters which looked very overpowered. Essentially the game ended up being more like a cheesy "super hero" game in a fantasy setting, than what I would have thought of as a low-level D&D adventure.
If I wanted to play a super hero type game, I would have pulled out my old DC Heroes rpg.
DC Heroes - Wikipedia, the free encyclopedia
These are some of the reasons why some of us find the idea of "Pathfinder as 5E" as a very bad step backwards.
Imagine a scenario where Hasbro/WotC cancelled 4E and closed down the tabletop rpg division, while subsequently licensing the D&D brand name to another (hypothetical) company for tabletop rpg use only.
Do you believe this (hypothetical) licensee company has any obligation to maintain D&D in its 4E or 3.5E forms?
In principle, a (hypothetical) licensee company can create a completely different fantasy rpg game which doesn't resemble any previous editions from TSR or WotC, while calling it "5E D&D" on the front cover.
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