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Academy of Drell, Part II
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<blockquote data-quote="Zhure" data-source="post: 176797" data-attributes="member: 308"><p>Initiative: </p><p>Maerath, refocussed to 27</p><p>Keith 21 </p><p>Sildarin 19 </p><p>Victor 18 </p><p>Kith 17 </p><p>Arana 17 </p><p>Charlotte 11 </p><p>Ellie 8 </p><p>Rallyn 7 </p><p></p><p><strong>Maerath's </strong> mental link with Squeekie tells him that the little squirrel is doggedly trying to find the mysterious stranger with the odd voice, and Yodwin. There's a locked door between himself and Yodwin's room, but a vent over the door is within reach of his climb so he clambers up and easily goes through in time to see Yodwin sprawled across a cot, breathing but apparently asleep or unconscious.</p><p></p><p>A man wearing lacquered black chain. He's of medium build and could be either an elf or very thin human. A full helm covers his face, with no eyeslits and two black and red horns curl down from the sides of the helm to surround his face giving him a menacing appearance.</p><p></p><p>"I'll be back for my book later, Old One. This time, do not disappoint me," then steps into a shadow and fades from sight. </p><p></p><p>Meanwhile, Maerath's bolts arc out and plunge into one of the beasts attacking Rallyn. It explodes outward in black goo, which sublimates instantly.</p><p></p><p>Taking a step to where one of the other creatures had expired a few seconds before, you find that's its oily residue has faded at this point, leaving nothing behind.</p><p></p><p><strong>Keith</strong> calls Charlotte with him and races toward Rallyn, near the exit. His vision is superior to the humans and he sees the Grease on the floor before anyone probably would've and he skips around it, warning Charlotte before she has a chance to stumble into it.</p><p></p><p>While he cannot charge because of his course change, he still manages to stab one of the beasts with a direct blow, spearing through its direct center. It deflates slowly then pops out of existance. A thin film of black oil slides along your blade toward you for a second then dissipates.</p><p></p><p><strong>Sildarin</strong> unharried by a foe, races to the aid of Rallyn. Even though it's dark in the room, your psychic link with Slith gives you enough of an impression of the room to maneuver adequately.</p><p></p><p><span style="color: blue"> General note: the sighted ability of psicrystals doesn't translate as direct vision for the PCs, but I'm assuming you are communicating back and forth with your psicrystals for general impressinos of the room and it's contents.</span></p><p> </p><p><strong>VIctor</strong> continues to chant bravely, trying to draw the group to him in the partial light near the courtyard and inspire them to remain courageous against these strange creatures. </p><p></p><p><strong>Arana</strong> listens intently to the activity in the room, trying to discern who is where and what is going on. She can hear the scuffle near the doorway, and everyone seems to be going that way, or is already there. No other sounds are in the library that appear out of the ordinary. </p><p> </p><p><strong>Kith</strong> continues for Yodwin’s room as quickly as he can while being as quiet as possible. As the sounds of combat fade further away, he comes across Yodwin's door. It's locked and you can hear the sounds of a one-sided conversation on the other side. You see Squeekie cross over through the vent, but you realize you probably won't be able to fit through the same way.</p><p></p><p>No one has accosted you en route, so you assume you're alone in the hallway (save for Squeekie). Trying the handle you attempt to push through the door, it doesn't give. You try to force the door, again, quietly, with no success.</p><p></p><p><span style="color: blue">Sorry you were skipped. I knew I was missing something but I couldn't remember what it was. I made some assumptions about what you did; I'll try to make it up at a later time. I rolled once for a STR check and once as a take 10 to burst the door. Even without a penalty to do it quietly the door didn't give.</span></p><p></p><p></p><p><strong>Charlotte</strong> skirts around the grease, thanks in part to the advice from Keith. By now, none of the dark-skinned gelatinous creatures remain within view.</p><p> </p><p><strong>Rallyn</strong> breathes heavily, but no threats remain.</p><p></p><p><span style="color: blue">OOC- nobody seems left to fight. No sense in wasting Missive.</span></p><p></p><p><span style="color: red"> End combat time</span></p><p></p><p>The light quickly returns to it's normal level. Victor's lamp is still burning, the everburning torches are also still going. Maerath's Light spell is restored. Rallyn's and Arana's Dancing Lights are now active again. Because of the sudden change in relative light, you are all briefly blinded by the contrast.</p></blockquote><p></p>
[QUOTE="Zhure, post: 176797, member: 308"] Initiative: Maerath, refocussed to 27 Keith 21 Sildarin 19 Victor 18 Kith 17 Arana 17 Charlotte 11 Ellie 8 Rallyn 7 [b]Maerath's [/b] mental link with Squeekie tells him that the little squirrel is doggedly trying to find the mysterious stranger with the odd voice, and Yodwin. There's a locked door between himself and Yodwin's room, but a vent over the door is within reach of his climb so he clambers up and easily goes through in time to see Yodwin sprawled across a cot, breathing but apparently asleep or unconscious. A man wearing lacquered black chain. He's of medium build and could be either an elf or very thin human. A full helm covers his face, with no eyeslits and two black and red horns curl down from the sides of the helm to surround his face giving him a menacing appearance. "I'll be back for my book later, Old One. This time, do not disappoint me," then steps into a shadow and fades from sight. Meanwhile, Maerath's bolts arc out and plunge into one of the beasts attacking Rallyn. It explodes outward in black goo, which sublimates instantly. Taking a step to where one of the other creatures had expired a few seconds before, you find that's its oily residue has faded at this point, leaving nothing behind. [b]Keith[/b] calls Charlotte with him and races toward Rallyn, near the exit. His vision is superior to the humans and he sees the Grease on the floor before anyone probably would've and he skips around it, warning Charlotte before she has a chance to stumble into it. While he cannot charge because of his course change, he still manages to stab one of the beasts with a direct blow, spearing through its direct center. It deflates slowly then pops out of existance. A thin film of black oil slides along your blade toward you for a second then dissipates. [b]Sildarin[/b] unharried by a foe, races to the aid of Rallyn. Even though it's dark in the room, your psychic link with Slith gives you enough of an impression of the room to maneuver adequately. [color=blue] General note: the sighted ability of psicrystals doesn't translate as direct vision for the PCs, but I'm assuming you are communicating back and forth with your psicrystals for general impressinos of the room and it's contents.[/color] [b]VIctor[/b] continues to chant bravely, trying to draw the group to him in the partial light near the courtyard and inspire them to remain courageous against these strange creatures. [b]Arana[/b] listens intently to the activity in the room, trying to discern who is where and what is going on. She can hear the scuffle near the doorway, and everyone seems to be going that way, or is already there. No other sounds are in the library that appear out of the ordinary. [b]Kith[/b] continues for Yodwin’s room as quickly as he can while being as quiet as possible. As the sounds of combat fade further away, he comes across Yodwin's door. It's locked and you can hear the sounds of a one-sided conversation on the other side. You see Squeekie cross over through the vent, but you realize you probably won't be able to fit through the same way. No one has accosted you en route, so you assume you're alone in the hallway (save for Squeekie). Trying the handle you attempt to push through the door, it doesn't give. You try to force the door, again, quietly, with no success. [color=blue]Sorry you were skipped. I knew I was missing something but I couldn't remember what it was. I made some assumptions about what you did; I'll try to make it up at a later time. I rolled once for a STR check and once as a take 10 to burst the door. Even without a penalty to do it quietly the door didn't give.[/color] [b]Charlotte[/b] skirts around the grease, thanks in part to the advice from Keith. By now, none of the dark-skinned gelatinous creatures remain within view. [b]Rallyn[/b] breathes heavily, but no threats remain. [color=blue]OOC- nobody seems left to fight. No sense in wasting Missive.[/color] [color=red] End combat time[/color] The light quickly returns to it's normal level. Victor's lamp is still burning, the everburning torches are also still going. Maerath's Light spell is restored. Rallyn's and Arana's Dancing Lights are now active again. Because of the sudden change in relative light, you are all briefly blinded by the contrast. [/QUOTE]
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