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<blockquote data-quote="Lancelot" data-source="post: 6384046" data-attributes="member: 30022"><p>I'm squarely in category 2. Any item *might* be found randomly in a campaign, but they can't be bought, crafted or specifically quested for. </p><p></p><p>Now, I might flex that for certain items. If the party has a long-term campaign enemy that is a dragon, then it makes a lot of sense for them to seek/buy/craft a weapon that is good against dragons. That's excellent story material. However, I just don't see that for stat-boosters.</p><p></p><p><strong>Elderly Shaman:</strong> <em>"Harken unto me now. The great dragon Incendarious has ravaged our lands for years. The Prophecy has foretold that Three Great Heroes will come forth, wielding Weapons of Power to slay the cursed beast. Are you those heroes?"</em></p><p></p><p><strong>PC Barbarian:</strong><em> "Aye, I am that Hero. Though my skin crawls at the thought of holding a magicked blade, I will quest for the lost sword Drakenbane... forged by the foul sorcerer Geb-Horus, and sealed away these many years in the Crypt of the Bloodstained Altar!"</em></p><p></p><p><strong>PC Cleric:</strong><em> "Yes, I am that Hero. Accompanied by my fellows, we will quest to the far reaches of the Frozen Lands, where I will seek out the heart of the remorhaz and the breath of the yeti. With these elements, and the divine blessings of my god, I will craft a shield that will withstand the dragon's fiery breath!"</em></p><p></p><p><strong>PC Rogue:</strong> <em>"Sure, I'm that Hero. But I could really do with some stat-boosters. Can anyone point me towards the nearest Magic Shop? No? Okay, but I'm a Con-dump build, so someone around here must have a spare Amulet of Health, right? Guys...?"</em></p><p></p><p>...</p><p></p><p>As a side-note, one of my two campaigns just hit 4th level. Not one of the PCs has a permanent magic item. They've only ever found one (a <em>+1 longsword</em>, which had a name and a history and a description, but was ultimately just a <em>+1 longsword</em>). The PC who was using the magic longsword got killed by goblins in a near-TPK. So the other players voted, and decided to bury him with it.</p><p></p><p>Yeah. My jaw nearly hit the floor. And yet, they're still enjoying the game, and not feeling like they need magic items at all. Sure, they wished they had some when they bumped into a grick (resist vs non-magic) last session, but the druid's <em>shillelagh</em> spell and the wizard's <em>magic missiles</em> handled that issue. At the rate we're going, I'm actually feeling comfortable if they go several more levels without ever seeing another permanent magic item. That's just not possible in 3e or 4e.</p><p></p><p>I'm loving it.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6384046, member: 30022"] I'm squarely in category 2. Any item *might* be found randomly in a campaign, but they can't be bought, crafted or specifically quested for. Now, I might flex that for certain items. If the party has a long-term campaign enemy that is a dragon, then it makes a lot of sense for them to seek/buy/craft a weapon that is good against dragons. That's excellent story material. However, I just don't see that for stat-boosters. [B]Elderly Shaman:[/B] [I]"Harken unto me now. The great dragon Incendarious has ravaged our lands for years. The Prophecy has foretold that Three Great Heroes will come forth, wielding Weapons of Power to slay the cursed beast. Are you those heroes?"[/I] [B]PC Barbarian:[/B][I] "Aye, I am that Hero. Though my skin crawls at the thought of holding a magicked blade, I will quest for the lost sword Drakenbane... forged by the foul sorcerer Geb-Horus, and sealed away these many years in the Crypt of the Bloodstained Altar!"[/I] [B]PC Cleric:[/B][I] "Yes, I am that Hero. Accompanied by my fellows, we will quest to the far reaches of the Frozen Lands, where I will seek out the heart of the remorhaz and the breath of the yeti. With these elements, and the divine blessings of my god, I will craft a shield that will withstand the dragon's fiery breath!"[/I] [B]PC Rogue:[/B] [I]"Sure, I'm that Hero. But I could really do with some stat-boosters. Can anyone point me towards the nearest Magic Shop? No? Okay, but I'm a Con-dump build, so someone around here must have a spare Amulet of Health, right? Guys...?"[/I] ... As a side-note, one of my two campaigns just hit 4th level. Not one of the PCs has a permanent magic item. They've only ever found one (a [I]+1 longsword[/I], which had a name and a history and a description, but was ultimately just a [I]+1 longsword[/I]). The PC who was using the magic longsword got killed by goblins in a near-TPK. So the other players voted, and decided to bury him with it. Yeah. My jaw nearly hit the floor. And yet, they're still enjoying the game, and not feeling like they need magic items at all. Sure, they wished they had some when they bumped into a grick (resist vs non-magic) last session, but the druid's [I]shillelagh[/I] spell and the wizard's [I]magic missiles[/I] handled that issue. At the rate we're going, I'm actually feeling comfortable if they go several more levels without ever seeing another permanent magic item. That's just not possible in 3e or 4e. I'm loving it. [/QUOTE]
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