Hi everyone,
Based on the DM's Basic Rules PDF, there are at least three items in the game that set one of your ability scores to 19: Amulet of Health (Constitution), Gauntlets of Ogre Power (Strength), and the Headband of Intellect (Intelligence). The concern has been raised that these items will encourage atypical character building choices - that is, a Fighter could put a low score in Strength, boost Dexterity for the ranged attacks and initiative, and then put on the Gauntlets to function more effectively than a straight Strength-based Fighter. I'm curious how you (a nonrandom sample of 5E DMs) plan to handle these items in your game, and how easy it would be for a character to gain access to one of those items.
I'm not sure how to add a poll to a thread, so I'll list the options:
Based on the DM's Basic Rules PDF, there are at least three items in the game that set one of your ability scores to 19: Amulet of Health (Constitution), Gauntlets of Ogre Power (Strength), and the Headband of Intellect (Intelligence). The concern has been raised that these items will encourage atypical character building choices - that is, a Fighter could put a low score in Strength, boost Dexterity for the ranged attacks and initiative, and then put on the Gauntlets to function more effectively than a straight Strength-based Fighter. I'm curious how you (a nonrandom sample of 5E DMs) plan to handle these items in your game, and how easy it would be for a character to gain access to one of those items.
I'm not sure how to add a poll to a thread, so I'll list the options:
- I don't plan on using these items in my game.
- One of these items might appear randomly in a treasure hoard.
- A PC who wanted an item like this could go on a quest for it.
- If I knew one of my players wanted this item, I'd place it in a treasure hoard for them to find.
- Common and uncommon magic items like these can be bought and sold in my game.
- I've got a different solution, and I'd love to tell you about it in the comments.