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<blockquote data-quote="CapnZapp" data-source="post: 6384277" data-attributes="member: 12731"><p>It is an interesting discussion. </p><p></p><p>Being able to not put a high score in your primary or secondary attribute is huge. </p><p></p><p>Not as in "omg powerful" but as in "wonderful now I can make that fringe concept the rules otherwise would have made too costly"</p><p></p><p>Just one out of many examples: </p><p></p><p>The barbarian gets unarmored defense. Yet Rage means he cannot focus on Con + Dex; he simply must have a good Strength in order to use his main class ability. Heck, he needs Str 13+ just to leave the class!</p><p></p><p>Just like most other characters, you can't afford more than two good stats. And with Strength as an obligatory high attribute, a Barbarian that wants Unarmored Defense is normally hosed - it is far too costly to dump Strength in order to get a respectable AC using Dex + Con, especially since the barb can simply slap on armor and a shield and instead dump dex.</p><p></p><p>Enter "Item of Con 19" or "Item of Dex 19". Suddenly a barbarian can use Unarmored Defense the way he wants to, namely without having to sacrifice his rage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sure a Dex 19 Barb gains power compared to the Dex 10 Barb (better dex save, better init, some skills) but far more importantly, this item enables the barb to shed his armor without having to pay a ridicious price for it.</p><p></p><p>So I am overjoyed that these items trickle down even at low levels (I believe PCs could be as low as 4th level when they finish Lost Mines?)</p><p></p><p>Not to speak of how annoying it would be for a Str 16 character to put his L4 stat bump into strength only to find an Ogre Strength item... To work best, I believe you need to allow respeccing even in home games.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6384277, member: 12731"] It is an interesting discussion. Being able to not put a high score in your primary or secondary attribute is huge. Not as in "omg powerful" but as in "wonderful now I can make that fringe concept the rules otherwise would have made too costly" Just one out of many examples: The barbarian gets unarmored defense. Yet Rage means he cannot focus on Con + Dex; he simply must have a good Strength in order to use his main class ability. Heck, he needs Str 13+ just to leave the class! Just like most other characters, you can't afford more than two good stats. And with Strength as an obligatory high attribute, a Barbarian that wants Unarmored Defense is normally hosed - it is far too costly to dump Strength in order to get a respectable AC using Dex + Con, especially since the barb can simply slap on armor and a shield and instead dump dex. Enter "Item of Con 19" or "Item of Dex 19". Suddenly a barbarian can use Unarmored Defense the way he wants to, namely without having to sacrifice his rage. :) Sure a Dex 19 Barb gains power compared to the Dex 10 Barb (better dex save, better init, some skills) but far more importantly, this item enables the barb to shed his armor without having to pay a ridicious price for it. So I am overjoyed that these items trickle down even at low levels (I believe PCs could be as low as 4th level when they finish Lost Mines?) Not to speak of how annoying it would be for a Str 16 character to put his L4 stat bump into strength only to find an Ogre Strength item... To work best, I believe you need to allow respeccing even in home games. [/QUOTE]
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