Achievement Feats

Dark Mistress

First Post
This product is 10 pages long. First page is a cover(1 page), then it jumps right into the feats.
I will list the feats below, I will list the requirement and then the bonus. To help give you a idea of what to expect.(8 pages)

A Cog of the Clockwork Goddess – crafting magic items. Give bonus for qualifying for craft construct feat.
A Friend to Beasts – Make animals friendly, animals always start off one better to you.
Abundant Fists – killed monsters with DR, fist count as magic for over coming DR.
Addled Wits – Been hit in the head one to many times, bonus to fear saves.
All Gnolls Must Die – Killed x amount of gnolls, bonus to save, to hit and dmg vs gnolls.
Animal Friend – used wildshape into the same animal, animal type considers you a friend.
At Your Fingertips – casting x number from a wand, can cast the spell as a spell like ability.
Beacon of Life – done x amount to undead with channeling, undead take dmg just being near you.
Center of the Whirlwind – defeat foes with non lethal dmg, learn sanctuary as ability.
Chainbreaker – free x number of slaves, gain bonus to dmg, to hit, or spell dmg.
Child of Wonder – craft rods of wonder, gnomes become immune to bleaching.
Conditioned Rage – rage enough in combat, gain more rounds of rage and be fatigued less.
Contractually Obligated – Make contracts, can take 10 when convince others to sign a contract.
Cypher – decipher enough text, can use linguistics skill to disarm glyphs etc.
Deal Maker – used diplomacy to improve relations, non hostile start off one better.
Destroyer of Works – destroy constructs, ignore half their hardness for overcoming DR.
Devil’s Foe – fought devils, attacks count as good for bypassing DR.
Dragonslayer – slain dragons, immune to fear effect and bonus to attack.
Elemental Preference – wildshaped into a element, elements of that type count you as friendly.
Flame-Tested Survivor – nearly killed x number of times by fire, gain resistance and save bonus vs fire.
Four Walls – thrown in jail many times, can use knock as a ability and no penalty when not having tools to pick locks.
Get Out Of My Way – bull rushed or overrun a lot, add armor check penalty to dmg.
Giant Killer – kill foes two sizes larger than you, once per round may make a attack against touch AC.
Gifted Illusionist – used figments or glamer spells enough, can cast one of the once a day as a spell like ability.
Gifted Mesmerist – cast charm or mez spells enough, can cast one of them once a day as a spell like ability.
Graverisen – Died and come back twice, Once per time you have died and come back you have a ability to not die when a attack or spell should have killed you. Once used the ability is gone until you die and come back again.
Healer’s Touch – healed a bunch, heal spells cast on others count as maximized for free.
History of Scars – taking a lot of dmg, chr penalty but gain natural armor.
Inherent Smite – killed evil creatures with smith, they take dmg from striking you.
Ingrained Casting – cast same spell from scrolls, gain spell as a spell like ability once per day.
Look Over There – used sneak attack enough from feint, doubles crit range when using sneak attack. When using feint.
Lycanthropic Bane – killed x number, gain bonus to dmg and to hit, plus have a chance to sense them in human form.
The Magic in Music – cast spell while using bardic performance enough, 3/day can cast and start performance at the same time.
Master Alchemist – killed with alchemy weapons, gain bonus dmg to alchemy weapons.
Master Healer – use heal skill on deadly wounds enough, use your level + theirs for how much you heal.
Master Slayer – killed favored enemy enough, roll dmg twice take higher result.
Master of Wands – craft enough wands, 3 times a day can use wand without using a charge.
Mouse Stomper – killed things 2 sizes smaller, get a extra attack at full BaB.
My Senses Are Tingling – attacked by creatures when unable to see them, gain blindsight.
Pathfinder – Gotten lost in wilderness, bonus to skill to avoid getting lost or avoid hazards.
Planewalker – used plane portals to different planes, can sense plane portals.
Relentless Butcher – confirm x number of crits, when crit is confirmed make save or target also stunned 1 round.
Self-Made Hero – authored books about your adventures, gain diplomacy bonus to sell or services.
Taint of the Other Side – died and come back 3 times, crit hits cause saves or give neg level for 24 hours.
Traps Can’t Touch Me – triggered traps that did not kill you, can spot traps even if not searching and bonus to save/AC to avoid them.
Vital Life Force – suffered ability drain, heal twice as fast and fort save to make it ability dmg instead.
Wave Touch – fought in water, gain tremorsense in water.
Weak Life Force – dropped or killed by undead, gain hide from undead at your level.
Whip Master – crit with whip, on whip crits fort save or target blinded for 1 round.
Without Warning – lose initi, once per day before rolling initi may attack foe and they are counted as flat footed. Can't be used if you are surprised.

It finishes with a 1 page OGL.

Closing Thoughts. Ok first I feel I should point something out. I personally don't like achievement feats. I get their appeal and understand why people do like them. I just don't. I was given this for purposes of this review. Now with that said I will endeavor to be fair but felt I should mention that.

The artwork is fair to pretty good. Now I am not familiar with these types of feats so it is hard for me to judge. But a few of them seemed pretty strong to me, some where very hard to get and others fairly easy to get. A couple of the feats also had achievement next to the feat name instead of under it like the rest. Minor issue but thought I would mention it. For the most part the feats are well written and easy to understand. There was a couple I had to reread a couple of times before I was sure I understood them, but only a couple.

For the most part they are well written and well done, they fit well with what is required. Many of them would make fine feats as is and just allow players to take them as feats if you wished. There are a couple of drawbacks to the product. There is no ToC nor are their any bookmarks and finally there is no quick reference table. While the book is small enough to not really need this, it would have been very nice to have them. So with all this I am giving the product a 3.5 star. If it had, had the reference table and bookmarks I would have given it a 4. Even for those that don't like achievement feats I would still give this a 3 star as there are some you can steal for feats.
 

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