Endzeitgeist
First Post
This pdf is 10 pages long, 1 page front cover and 1 page SRD, leaving 8 pages of feats.
I like the concept of achievement feats as a kind of reward for PCs that is not another magic item and, while I’d never give my players this book (to prevent meta-gaming) I welcome the idea. Now let’s check out the execution:
-A Cog in the Clockwork Goddess: Use Master Craftman to create Golems.
-A Friend to Beasts: Be a friend to beasts.
-Abundant Fists: Get magic fists.
-Addled Wits: Too many hits on the head make you braver.
-All Gnolls must die: Carry a trophy, get bonuses against a kind of enemy.
-Animal Friend: Wild Shape empathy with one kind of animal.
-At your Fingertips: Casting the same spell x times from a wand gave it too you as a SP.
-Beacon of Life: Channel Energy makes you lethal to Undead.
-Center of the Whirlwind: Peaceful martial artist.
-Chainbreaker: Rescuer of the Oppressed.
-Child of Wonder: Gnome-only, helps against bleaching.
-Conditioned Rage: Extra Rage.
-Contractually Obligated: Take 10 to negotiate contracts.
-Cypher: Use Linguistics to disable glyphs as a rogue.
-Deal Maker: People like you, make hostile people friendly.
-Destroyer of Works: Ignore half of hardness, kill constructs.
-Devil’s Foe: Good attacks slay devils.
-Dragonslayer: Carry trophy, immune to frightful presence, bypass dragon-DR.
-Elemental Preference: Befriend one type elemental, become enemy of another.
-Flame-tested Survivor: Guarded from Flames.
-Four Walls: Beig good at breaking from prisons.
-Get out of my Way: Overrun/bull rush them away.
-Giant Killer: Kill Giants.
-Gifted Illusionist: Illsuion becomes spell-like ability.
-Gifted Mesmerist: Charm or Compulsion as spell-like ability.
-Graverisen: Evade Death.
-Healer’s Touch: Get better at healing.
-History of Scars: Penalty to CHA, natural armor.
-Inherent Smite: Enemies you smite suffer for retaliation attacks.
-Ingrained Casting: Scroll spell becomes spell-like ability.
-Look over there: Kill via feint + sneak attack.
-Lycanthropic Bane: Carry wolfbane, kill lycanthropes.
-The Magic in Music: Cast both spells and play bardic music.
-Master Alchemist: Better Alchemist fire.
-Master Healer: Better at treating deadly wounds.
-Master Slayer: Better killer of favored enemies.
-Master of Wands: Ignore wand-charges.
-Mouse Stomper: Good at killing smaller creatures.
-My Senses are tingling: Blindsense for you.
-Pathfinder: Good at finding your way when lost.
-Planewalker: Sense planar portals.
-Relentless Butcher: Stunning Criticals.
-Self-made Hero: Write your own legend.
-Taint from the Other Side: Negative levels via your Crits.
-Traps Can’t Touch me: Trap Sense.
-Vital Life Force: Heal ability damage faster.
-Wave Touch: Gain tremorsense in water.
-Weak Life Force: Hide from Undead.
-Whip Master: Blind opponents via Whip critical.
-Without Warning: Act first, though your initiative is abysmal.
The file came with a bonus, a fluff-text on Sulliwa, the tainted forest. (1 page)I liked this bonus content.
Conclusion:
Formatting and editing is top-notch, wording and presentation are concise. I Didn’t notice any typos.
As mentioned in the beginning, I like the concept of achievement feats. However, some of them seemed to be a bit off on the power-chart for my tastes and some had none of them really baffled me as genius. The bonus-file was a nice touch, though. I'll settle for a 3.5-star rating, rounded down to 3 – a solid file that, if you like the idea, should check out. If you don’t like the idea, you still won’t like it after reading this book.
I like the concept of achievement feats as a kind of reward for PCs that is not another magic item and, while I’d never give my players this book (to prevent meta-gaming) I welcome the idea. Now let’s check out the execution:
-A Cog in the Clockwork Goddess: Use Master Craftman to create Golems.
-A Friend to Beasts: Be a friend to beasts.
-Abundant Fists: Get magic fists.
-Addled Wits: Too many hits on the head make you braver.
-All Gnolls must die: Carry a trophy, get bonuses against a kind of enemy.
-Animal Friend: Wild Shape empathy with one kind of animal.
-At your Fingertips: Casting the same spell x times from a wand gave it too you as a SP.
-Beacon of Life: Channel Energy makes you lethal to Undead.
-Center of the Whirlwind: Peaceful martial artist.
-Chainbreaker: Rescuer of the Oppressed.
-Child of Wonder: Gnome-only, helps against bleaching.
-Conditioned Rage: Extra Rage.
-Contractually Obligated: Take 10 to negotiate contracts.
-Cypher: Use Linguistics to disable glyphs as a rogue.
-Deal Maker: People like you, make hostile people friendly.
-Destroyer of Works: Ignore half of hardness, kill constructs.
-Devil’s Foe: Good attacks slay devils.
-Dragonslayer: Carry trophy, immune to frightful presence, bypass dragon-DR.
-Elemental Preference: Befriend one type elemental, become enemy of another.
-Flame-tested Survivor: Guarded from Flames.
-Four Walls: Beig good at breaking from prisons.
-Get out of my Way: Overrun/bull rush them away.
-Giant Killer: Kill Giants.
-Gifted Illusionist: Illsuion becomes spell-like ability.
-Gifted Mesmerist: Charm or Compulsion as spell-like ability.
-Graverisen: Evade Death.
-Healer’s Touch: Get better at healing.
-History of Scars: Penalty to CHA, natural armor.
-Inherent Smite: Enemies you smite suffer for retaliation attacks.
-Ingrained Casting: Scroll spell becomes spell-like ability.
-Look over there: Kill via feint + sneak attack.
-Lycanthropic Bane: Carry wolfbane, kill lycanthropes.
-The Magic in Music: Cast both spells and play bardic music.
-Master Alchemist: Better Alchemist fire.
-Master Healer: Better at treating deadly wounds.
-Master Slayer: Better killer of favored enemies.
-Master of Wands: Ignore wand-charges.
-Mouse Stomper: Good at killing smaller creatures.
-My Senses are tingling: Blindsense for you.
-Pathfinder: Good at finding your way when lost.
-Planewalker: Sense planar portals.
-Relentless Butcher: Stunning Criticals.
-Self-made Hero: Write your own legend.
-Taint from the Other Side: Negative levels via your Crits.
-Traps Can’t Touch me: Trap Sense.
-Vital Life Force: Heal ability damage faster.
-Wave Touch: Gain tremorsense in water.
-Weak Life Force: Hide from Undead.
-Whip Master: Blind opponents via Whip critical.
-Without Warning: Act first, though your initiative is abysmal.
The file came with a bonus, a fluff-text on Sulliwa, the tainted forest. (1 page)I liked this bonus content.
Conclusion:
Formatting and editing is top-notch, wording and presentation are concise. I Didn’t notice any typos.
As mentioned in the beginning, I like the concept of achievement feats. However, some of them seemed to be a bit off on the power-chart for my tastes and some had none of them really baffled me as genius. The bonus-file was a nice touch, though. I'll settle for a 3.5-star rating, rounded down to 3 – a solid file that, if you like the idea, should check out. If you don’t like the idea, you still won’t like it after reading this book.